Beispiel #1
0
        // creates a button in the desired geometry shape
        public void Create()
        {
            entry = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDLabel"));

            bgMesh = new fGameObject(AppendMeshGO("background", make_background_mesh(),
                                                  MaterialUtil.CreateFlatMaterialF(BackgroundColor),
                                                  entry));
            bgMesh.RotateD(Vector3f.AxisX, -90.0f);

            BoxPosition horzAlign = BoxPosition.CenterLeft;

            if (AlignmentHorz == HorizontalAlignment.Center)
            {
                horzAlign = BoxPosition.Center;
            }
            else if (AlignmentHorz == HorizontalAlignment.Right)
            {
                horzAlign = BoxPosition.CenterRight;
            }

            textMesh =
                GameObjectFactory.CreateTextMeshGO(
                    "text", Text, TextColor, TextHeight, horzAlign, SceneGraphConfig.TextLabelZOffset);

            Vector2f toPos = BoxModel.GetBoxPosition(this, horzAlign);

            BoxModel.Translate(textMesh, Vector2f.Zero, toPos);

            AppendNewGO(textMesh, entry, false);
        }
Beispiel #2
0
        public override void Setup()
        {
            measureGO = GameObjectFactory.CreateParentGO("dimension");
            measureGO.SetLayer(FPlatform.WidgetOverlayLayer);

            textGO = GameObjectFactory.CreateTextMeshGO("text", "1.0", Colorf.Black, TextHeight.SceneValuef);
            UnityUtil.AddChild(measureGO, textGO, false);
            textGO.SetLayer(FPlatform.WidgetOverlayLayer);
        }
        // actually create GO elements, etc
        public void Create()
        {
            entry = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDPopupMessage"));

            bgMesh = AppendMeshGO("background", make_background_mesh(),
                                  MaterialUtil.CreateFlatMaterialF(BackgroundColor),
                                  entry);
            bgMesh.RotateD(Vector3f.AxisX, -90.0f);


            IBoxModelElement contentArea = BoxModel.PaddedBounds(this, Padding);

            BoxPosition titleBoxPos = BoxModel.ToPosition(TitleAlignment, VerticalAlignment.Top);

            titleTextMesh = (titleText == "") ? null : GameObjectFactory.CreateTextMeshGO(
                "title", TitleText, TextColor, TitleTextHeight, titleBoxPos, SceneGraphConfig.TextLabelZOffset);
            float fTitleHeight = 0;

            if (titleTextMesh != null)
            {
                Vector2f titleToPos = BoxModel.GetBoxPosition(contentArea, titleBoxPos);
                BoxModel.Translate(titleTextMesh, Vector2f.Zero, titleToPos);
                AppendNewGO(titleTextMesh, entry, false);
                fTitleHeight = TitleTextHeight;
            }

            IBoxModelElement messageArea = BoxModel.PaddedBounds(contentArea, 0, 0, 0, Padding + fTitleHeight);
            Vector2f         textDims    = messageArea.Size2D;

            BoxPosition textBoxPos = BoxModel.ToPosition(Alignment, VerticalAlignment.Top);

            textMesh = GameObjectFactory.CreateTextAreaGO(
                "message", Text, TextColor, TextHeight, textDims, Alignment, textBoxPos, SceneGraphConfig.TextLabelZOffset);
            Vector2f textToPos = BoxModel.GetBoxPosition(messageArea, textBoxPos);

            BoxModel.Translate(textMesh, Vector2f.Zero, textToPos);
            AppendNewGO(textMesh, entry, false);



            if (EnableClickToDismiss)
            {
                footerTextMesh = GameObjectFactory.CreateTextMeshGO(
                    "footer", DismissText, DismissTextColor, TextHeight * 0.5f,
                    BoxPosition.CenterBottom, SceneGraphConfig.TextLabelZOffset);
                BoxModel.Translate(footerTextMesh, Vector2f.Zero, BoxModel.GetBoxPosition(contentArea, BoxPosition.CenterBottom));
                AppendNewGO(footerTextMesh, entry, false);
            }
        }
Beispiel #4
0
        // creates a button in the desired geometry shape
        public void Create()
        {
            entry = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDLabel"));

            bgMesh = AppendMeshGO("background", HUDUtil.MakeBackgroundMesh(Shape),
                                  MaterialUtil.CreateFlatMaterialF(BackgroundColor),
                                  entry);
            bgMesh.RotateD(Vector3f.AxisX, -90.0f);


            if (EnableBorder)
            {
                HUDShape borderShape = Shape;
                borderShape.Radius += BorderWidth;
                borderShape.Height += 2 * BorderWidth;
                borderShape.Width  += 2 * BorderWidth;
                border              = AppendMeshGO("border", HUDUtil.MakeBackgroundMesh(borderShape),
                                                   MaterialUtil.CreateFlatMaterialF(BorderColor), entry);
                border.RotateD(Vector3f.AxisX, -90.0f);
                border.Translate(-0.001f * Vector3f.AxisY, true);
            }

            BoxPosition horzAlign = BoxPosition.CenterLeft;

            if (AlignmentHorz == HorizontalAlignment.Center)
            {
                horzAlign = BoxPosition.Center;
            }
            else if (AlignmentHorz == HorizontalAlignment.Right)
            {
                horzAlign = BoxPosition.CenterRight;
            }

            textMesh =
                GameObjectFactory.CreateTextMeshGO(
                    "text", Text, TextColor, TextHeight, horzAlign, SceneGraphConfig.TextLabelZOffset);

            textMesh.TextObject.SetFixedWidth(Shape.Width);
            textMesh.TextObject.SetOverflowMode(TextOverflowMode.Ellipses);

            Vector2f toPos = BoxModel.GetBoxPosition(this, horzAlign);

            BoxModel.Translate(textMesh, Vector2f.Zero, toPos);

            AppendNewGO(textMesh, entry, false);

            MaterialUtil.DisableShadows(RootGameObject);
        }
Beispiel #5
0
        protected void update_labels()
        {
            AxisAlignedBox2f localBounds = BoxModel.LocalBounds(this);

            foreach (var pair in Labels)
            {
                float         t         = (float)(pair.Key);
                PositionLabel labelinfo = pair.Value;

                if (labelinfo.go == null)
                {
                    BoxPosition boxPos = BoxPosition.CenterTop;
                    if (labelinfo.position == LabelPositionType.CenteredAbove)
                    {
                        boxPos = BoxPosition.CenterBottom;
                    }
                    else if (labelinfo.position == LabelPositionType.BelowLeftAligned)
                    {
                        boxPos = BoxPosition.TopLeft;
                    }
                    else if (labelinfo.position == LabelPositionType.BelowRightAligned)
                    {
                        boxPos = BoxPosition.TopRight;
                    }

                    labelinfo.go = GameObjectFactory.CreateTextMeshGO("sliderlabel_" + labelinfo.text, labelinfo.text,
                                                                      labelinfo.color, LabelTextHeight, boxPos);
                    AppendNewGO(labelinfo.go, rootGO, false);
                }

                if (labelinfo.position == LabelPositionType.CenteredBelow ||
                    labelinfo.position == LabelPositionType.BelowLeftAligned ||
                    labelinfo.position == LabelPositionType.BelowRightAligned)
                {
                    BoxModel.MoveTo(labelinfo.go, localBounds.BottomLeft, -Height * 0.01f);
                }
                else if (labelinfo.position == LabelPositionType.CenteredAbove)
                {
                    BoxModel.MoveTo(labelinfo.go, localBounds.TopLeft, -Height * 0.01f);
                }
                else
                {
                    throw new NotSupportedException("HUDSliderBase.update_labels : unhandled LabelPositionType");
                }

                BoxModel.Translate(labelinfo.go, new Vector2f(t * Width, 0) + labelinfo.offset);
            }
        }
        void UpdateText()
        {
            if (button == null)
            {
                return;
            }
            if (labelMesh == null && text.Length > 0)
            {
                labelMesh = GameObjectFactory.CreateTextMeshGO(
                    "label", Text, TextColor, TextHeight,
                    BoxPosition.Center, SceneGraphConfig.TextLabelZOffset);
                BoxModel.Translate(labelMesh, Vector2f.Zero, this.Bounds2D.Center);
                AppendNewGO(labelMesh, button, false);
            }

            if (labelMesh != null)
            {
                labelMesh.SetColor(TextColor);
                labelMesh.SetText(Text);
            }
        }
Beispiel #7
0
        // creates a button in the desired geometry shape
        public void Create()
        {
            entry = new GameObject(UniqueNames.GetNext("HUDTextEntry"));
            Mesh mesh = MeshGenerators.CreateTrivialRect(Width, Height, MeshGenerators.UVRegionType.FullUVSquare);

            backgroundMaterial       = MaterialUtil.CreateFlatMaterialF(BackgroundColor);
            activeBackgroundMaterial = MaterialUtil.CreateFlatMaterialF(ActiveBackgroundColor);
            bgMesh = AppendMeshGO("background", mesh, backgroundMaterial, entry);
            bgMesh.transform.Rotate(Vector3.right, -90.0f); // ??

            BoxPosition horzAlign = BoxPosition.CenterLeft;

            if (AlignmentHorz == HorizontalAlignment.Center)
            {
                horzAlign = BoxPosition.Center;
            }
            else if (AlignmentHorz == HorizontalAlignment.Right)
            {
                horzAlign = BoxPosition.CenterRight;
            }

            textMesh = GameObjectFactory.CreateTextMeshGO(
                "text", Text, TextColor, TextHeight, horzAlign, SceneGraphConfig.TextLabelZOffset);

            Vector2f toPos = BoxModel.GetBoxPosition(this, horzAlign);

            BoxModel.Translate(textMesh, Vector2f.Zero, toPos);

            AppendNewGO(textMesh, entry, false);

            cursor = GameObjectFactory.CreateRectangleGO("cursor", Height * 0.1f, Height * 0.8f, Colorf.VideoBlack, false);
            BoxModel.Translate(cursor, Vector2f.Zero, this.Bounds2D.CenterLeft, -Height * 0.1f);
            cursor.RotateD(Vector3f.AxisX, -90.0f);
            AppendNewGO(cursor, entry, false);
            cursor.SetVisible(false);
        }