Beispiel #1
0
        void OnEnable()
        {
            string projectPath  = Path.GetDirectoryName(Application.dataPath);
            string settingsPath = Path.Combine(projectPath, "u3d-exporter.json");

            // read u3d-exporter.json
            JSON_ExportSettings settings = null;

            try {
                using (StreamReader r = new StreamReader(settingsPath)) {
                    string json = r.ReadToEnd();
                    settings = JsonConvert.DeserializeObject <JSON_ExportSettings>(json);
                }
            } catch (System.Exception) {
                settings = new JSON_ExportSettings();
            }

            // outputPath
            this.outputPath = settings.outputPath;
            if (string.IsNullOrEmpty(this.outputPath))
            {
                this.outputPath = projectPath;
            }

            // projectName
            this.projectName = settings.projectName;
            if (string.IsNullOrEmpty(this.projectName))
            {
                this.projectName = "out";
            }

            // scenes
            scenes = new List <SceneAsset>();
            for (int i = 0; i < settings.scenes.Count; ++i)
            {
                string     scenePath = AssetDatabase.GUIDToAssetPath(settings.scenes[i]);
                SceneAsset asset     = AssetDatabase.LoadAssetAtPath(scenePath, typeof(SceneAsset)) as SceneAsset;
                if (asset)
                {
                    this.scenes.Add(asset);
                }
            }

            this.uiScenes = new ReorderableList(this.scenes, typeof(SceneAsset), true, true, true, true);
            this.uiScenes.drawHeaderCallback = (Rect rect) => {
                EditorGUI.LabelField(rect, "Scenes:", EditorStyles.boldLabel);
            };

            this.uiScenes.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
                object asset = this.uiScenes.list[index];
                rect.y     += 2;
                rect.height = EditorGUIUtility.singleLineHeight;

                EditorGUI.BeginChangeCheck();
                asset = EditorGUI.ObjectField(rect, asset as Object, typeof(SceneAsset), false);
                if (EditorGUI.EndChangeCheck())
                {
                    this.uiScenes.list[index] = asset;
                    this.jsonDirty            = true;
                }
            };

            this.uiScenes.onChangedCallback = (ReorderableList list) => {
                this.jsonDirty = true;
            };

            // directories
            dirs = new List <Object>();
            for (int i = 0; i < settings.dirs.Count; ++i)
            {
                string dirPath = AssetDatabase.GUIDToAssetPath(settings.dirs[i]);
                Object asset   = AssetDatabase.LoadAssetAtPath(dirPath, typeof(Object));
                if (asset)
                {
                    this.dirs.Add(asset);
                }
            }

            this.uiDirs = new ReorderableList(dirs, typeof(Object), true, true, true, true);
            this.uiDirs.drawHeaderCallback = (Rect rect) => {
                EditorGUI.LabelField(rect, "Directories:", EditorStyles.boldLabel);
            };

            this.uiDirs.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
                object asset = this.uiDirs.list[index];
                rect.y     += 2;
                rect.height = EditorGUIUtility.singleLineHeight;
                EditorGUI.BeginChangeCheck();
                asset = EditorGUI.ObjectField(rect, dirs[index], typeof(Object), false);
                if (EditorGUI.EndChangeCheck())
                {
                    this.uiDirs.list[index] = asset;
                    this.jsonDirty          = true;
                }
            };

            this.uiDirs.onChangedCallback = (ReorderableList list) => {
                this.jsonDirty = true;
            };

            this.Repaint();
        }
Beispiel #2
0
        void OnGUI()
        {
            EditorGUIUtility.labelWidth = 100.0f;
            // EditorGUIUtility.fieldWidth = fieldWidth;

            // =========================
            // Options
            // =========================

            GUILayout.Label("Options", EditorStyles.boldLabel);

            // #########################
            // Start
            // #########################

            GUIStyle style = EditorStyles.inspectorDefaultMargins;

            EditorGUILayout.BeginVertical(style, new GUILayoutOption[0]);

            // =========================
            // Output Path
            // =========================

            EditorGUILayout.LabelField("Project:", EditorStyles.boldLabel);

            string outputPath = EditorGUILayout.TextField("Output Path", this.outputPath);

            if (outputPath != this.outputPath)
            {
                this.outputPath = outputPath;
                this.jsonDirty  = true;
            }

            // =========================
            // Browse
            // =========================

            EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Open...", GUILayout.MaxWidth(80)))
            {
                this.Explore(this.outputPath);
            }
            if (GUILayout.Button("Browse...", GUILayout.MaxWidth(80)))
            {
                this.Browse();
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            // =========================
            // Project Name
            // =========================

            string projName = EditorGUILayout.TextField("Project Name", this.projectName);

            if (projName != this.projectName)
            {
                this.projectName = projName;
                this.jsonDirty   = true;
            }

            // =========================
            // Mode
            // =========================

            this.mode = (FileMode)EditorGUILayout.EnumPopup("Mode", this.mode);

            // =========================
            // Scenes
            // =========================

            if (this.uiScenes != null)
            {
                this.uiScenes.DoLayoutList();
            }
            EditorGUILayout.Space();

            // =========================
            // Directories
            // =========================

            if (uiDirs != null)
            {
                uiDirs.DoLayoutList();
            }

            // =========================
            // Export Button
            // =========================

            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
            EditorGUILayout.Space();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Export", "LargeButton", GUILayout.MaxWidth(200)))
            {
                this.Export();
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.Space();
            EditorGUILayout.EndHorizontal();

            // #########################
            // End
            // #########################

            EditorGUILayout.EndVertical();

            if (this.jsonDirty)
            {
                JSON_ExportSettings settings = new JSON_ExportSettings();
                settings.projectName = this.projectName;
                settings.outputPath  = this.outputPath;
                settings.mode        = this.mode;

                for (int i = 0; i < this.scenes.Count; ++i)
                {
                    if (this.scenes[i] == null)
                    {
                        continue;
                    }
                    string path = AssetDatabase.GetAssetPath(this.scenes[i]);
                    settings.scenes.Add(AssetDatabase.AssetPathToGUID(path));
                }

                for (int i = 0; i < this.dirs.Count; ++i)
                {
                    if (this.dirs[i] == null)
                    {
                        continue;
                    }
                    string path = AssetDatabase.GetAssetPath(this.dirs[i]);
                    settings.dirs.Add(AssetDatabase.AssetPathToGUID(path));
                }

                // save json
                string       json         = JsonConvert.SerializeObject(settings, Formatting.Indented);
                string       projectPath  = Path.GetDirectoryName(Application.dataPath);
                string       settingsPath = Path.Combine(projectPath, "u3d-exporter.json");
                StreamWriter writer       = new StreamWriter(settingsPath);
                writer.Write(json);
                writer.Close();

                this.jsonDirty = false;
            }
        }