public void Equip(EquipmentItem item) { if (item == null) { return; } int slotIndex = (int)item.equipmentType; EquipmentItem oldItem = Unequip(slotIndex); if (item.equipmentType == EquipmentType.Weapon) { if (weaponController == null) { Debug.Log("Weapon controller not found."); return; } weaponController.EquipWeapon(item); currentEquipment[slotIndex] = item; player.CharacterStats.UpdateStatText(); inventory.RemoveItem(item.id); equipmentPanel.UpdateEquippableSlot(slotIndex, item); return; } currentEquipment[slotIndex] = item; player.CharacterStats.AddModifiers(item); player.CharacterStats.UpdateStatText(); inventory.RemoveItem(item.id); equipmentPanel.UpdateEquippableSlot(slotIndex, item); }
public EquipmentItem Unequip(int slotIndex) { EquipmentItem oldItem = null; if (currentEquipment[slotIndex] != null) { oldItem = currentEquipment[slotIndex]; player.CharacterStats.RemoveModifiers(oldItem); player.CharacterStats.UpdateStatText(); inventory.GiveItem(oldItem.id); currentEquipment[slotIndex] = null; weaponController.UnEquipWeapon(); equipmentPanel.UpdateEquippableSlot(slotIndex, null); } return(oldItem); }
public int GetSlotIndex(EquipmentItem item) { return((int)item.equipmentType); }
public EquipmentItem(EquipmentItem equipmentItem) : base(equipmentItem) { equipmentType = equipmentItem.equipmentType; }