private void OnDestroy() { Clear(); LuaManager.Unregister(this); }
// Use this for initialization void Start() { DontDestroyOnLoad(gameObject); LuaManager.Init(OnInited); }
private void Start() { LuaManager.Register(this); }
private void OnDestroy() { Clear(); LuaManager.Unregister(this); }
// Use this for initialization void Start() { DontDestroyOnLoad(gameObject); LuaManager.Init(OnInited); }
private void Start() { LuaManager.Register(this); }