Beispiel #1
0
        static void Main(string[] args)
        {
            Console.WriteLine("Hello World Entity Framework Core!");

            using (var context = new VideoGamesDatabaseContext()) {
                // Migrate the database
                context.Database.Migrate();

                // Verify that all previous data is kept
                Console.WriteLine("Current database content");
                foreach (var videoGame in context.VideoGames.ToList())
                {
                    Console.WriteLine($"{videoGame.Title} - {videoGame.Platform} - {videoGame.ReleaseYear}");
                }

                // Add a video game with its release year filled
                context.VideoGames.Add(new VideoGame {
                    Title       = "Final Fantasy XV",
                    Platform    = "PS4",
                    ReleaseYear = 2016
                });
                context.SaveChanges();

                // Fetch all video games
                Console.WriteLine("Current database content");
                foreach (var videoGame in context.VideoGames.ToList())
                {
                    Console.WriteLine($"{videoGame.Title} - {videoGame.Platform} - {videoGame.ReleaseYear}");
                }
            }
        }
        static void Main(string[] args)
        {
            Console.WriteLine("Hello World Entity Framework Core!");

            using (var context = new VideoGamesDatabaseContext())
            {
                // Migrate the database
                context.Database.Migrate();

                //delete all previous entitiies
                foreach (var videoGame in context.VideoGames)
                {
                    context.Remove(videoGame);
                }
                context.SaveChanges();
            }

            var results = new List <ExecutionResult>();

            results.Add(MeasureDelete("All 500 entities", 500, vg => true));
            results.Add(MeasureDelete("All 500 entities 2", 500, vg => true));
            results.Add(MeasureDelete("500 entities, year > 250", 500, vg => vg.ReleaseYear > 250));
            results.Add(MeasureDelete("All 2000 entities", 2000, vg => true));
            results.Add(MeasureDelete("2000 entities, year > 1000", 2000, vg => vg.ReleaseYear > 1000));
            results.Add(MeasureDelete("All 10000 entities", 10000, vg => vg.ReleaseYear > 1000));
            results.Add(MeasureDelete("10000 entities, year > 5000", 10000, vg => vg.ReleaseYear > 5000));

            Console.WriteLine("No batch(ms)   Batch(ms)    Title");
            Console.WriteLine(string.Join("\n", results));
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            Console.WriteLine("Hello World Entity Framework Core!");

            using (var context = new VideoGamesDatabaseContext()) {
                //The line below clears and resets the databse.
                context.Database.EnsureDeleted();

                // Create the database if it does not exist
                context.Database.EnsureCreated();

                // Add some video games.
                //Note that the Id field is autoincremented by default
                context.VideoGames.Add(new VideoGame {
                    Title    = "Persona 5",
                    Platform = "PS4"
                });
                var SG = new VideoGame();
                SG.Title    = "Steins's Gate";
                SG.Platform = "PSVita";
                context.VideoGames.Add(SG);
                //Commit changes by calling save changes
                context.SaveChanges();

                // Fetch all video games
                Console.WriteLine("Current database content");
                foreach (var videoGame in context.VideoGames.ToList())
                {
                    Console.WriteLine($"{videoGame.Title} - {videoGame.Platform}");
                }

                // Fetch all PS4 games
                var ps4Games = from v in context.VideoGames where v.Platform == "PS4"
                               select v;

                Console.WriteLine("PS4 Games");
                foreach (var videoGame in ps4Games)
                {
                    Console.WriteLine($"{videoGame.Title} - {videoGame.Platform}");
                }

                //delete ps4 games
                Console.WriteLine("Deleting PS4 Games");
                context.VideoGames.RemoveRange(ps4Games);
                //Do not forget to commit changes by calling save changes
                context.SaveChanges();
                Console.WriteLine("Current database content");
                foreach (var videoGame in context.VideoGames)
                {
                    Console.WriteLine($"{videoGame.Title} - {videoGame.Platform}");
                }
            }
        }
        static ExecutionResult MeasureDelete(string title, int count, Func <VideoGame, bool> predicate)
        {
            TimeSpan duration;
            DateTime start;
            var      result = new ExecutionResult();

            result.Title = title;

            FillDatabase(count);

            Console.WriteLine("Start classic delete");

            using (var context = new VideoGamesDatabaseContext())
            {
                start = DateTime.Now;
                //delete all previous entitiies
                foreach (var videoGame in context.VideoGames.Where(predicate))
                {
                    context.Remove(videoGame);
                }
                context.SaveChanges();
                duration = DateTime.Now - start;
            }

            result.ClassicTime = duration.TotalMilliseconds;
            Console.WriteLine($"Finished classic delete time {duration.Ticks}");

            FillDatabase(count);

            Console.WriteLine("Starting batch delete");

            using (var context = new VideoGamesDatabaseContext())
            {
                start = DateTime.Now;
                var res = context.VideoGames.Where(vg => predicate(vg)).Delete(x => x.BatchSize = 500);
                //no need to save context
                duration = DateTime.Now - start;
            }

            result.BatchTime = duration.TotalMilliseconds;
            Console.WriteLine($"Finished batch delete time {duration.Ticks}");

            return(result);
        }
 static void FillDatabase(int count)
 {
     Console.WriteLine("start adding");
     using (var context = new VideoGamesDatabaseContext())
     {
         for (int i = 0; i < count; i++)
         {
             var vg = new VideoGame
             {
                 Platform    = "PS4",
                 Title       = $"Game {i}",
                 ReleaseYear = i
             };
             context.Add(vg);
         }
         context.SaveChanges();
     }
     Console.WriteLine("Finished adding");
 }