/// <summary>
        /// 添加成员
        /// </summary>
        /// <param name="char_idx">角色id</param>
        /// <returns></returns>
        public void AddMember(long char_idx)
        {
            m_counter_members.Remove(char_idx);
            PlayerCounter player_counter = new PlayerCounter();

            m_counter_members.Add(char_idx, player_counter);
            player_counter.Setup(char_idx);
        }
        public void Tick()
        {
            int           update_count = 0;
            PlayerCounter member       = null;

            foreach (var obj in m_counter_members)
            {
                member = obj.Value;
                if (member.NeedSave())
                {
                    member.Save();
                    if (++update_count > 60)
                    {
                        break;                     //当次循环最大更新数量
                    }
                }
            }
        }