private void TickUploadCount()
        {
            if (Time.timeSinceStartup - tmpLastUploadTime >= GlobalID.UPLOAD_ONLINE_COUNT_TIME * 1000)
            {
                ss2ws.OnlineCount msg = PacketPools.Get(ss2ws.msg.ONLINE_COUNT) as ss2ws.OnlineCount;
                msg.count = (ushort)this.GetPlayerCount();
                ServerNetManager.Instance.Send2WS(msg);

                tmpLastUploadTime = Time.timeSinceStartup;
            }
        }
 /// <summary>
 /// 上报玩家数量
 /// </summary>
 private void OnPlayerCount(PacketBase packet)
 {
     ss2ws.OnlineCount msg = packet as ss2ws.OnlineCount;
     ServerInfoManager.Instance.UpdatePlayerCount(msg.server_uid.ss_uid, msg.count);
 }