Beispiel #1
0
 //* -----------------------------------------------------------------------*
 /// <summary>フォントを描画します。</summary>
 ///
 /// <param name="pos">座標</param>
 /// <param name="sprite">スプライト描画管理クラス</param>
 public void draw(Vector2 pos, CSprite sprite)
 {
     if (!(font == null || font.resource == null))
     {
         if (isUseGradation)
         {
             __drawEx(pos, sprite);
         }
         else
         {
             __draw(pos, sprite);
         }
     }
 }
Beispiel #2
0
        //* -----------------------------------------------------------------------*
        /// <summary>グラデーション機能を使用せずにフォントを描画します。</summary>
        ///
        /// <param name="pos">座標</param>
        /// <param name="sprite">スプライト描画管理クラス</param>
        private void __draw(Vector2 pos, CSprite sprite)
        {
            Vector2 origin = getOrigin();

            if (isDrawShadow)
            {
                sprite.add(font.resource, text, pos - origin + gapShadow,
                           new Color(0, 0, 0, (byte)(colorAlpha / 1.5f)), 0.0f, Vector2.Zero, scale,
                           SpriteEffects.None, layer + 0.0001f, blend);
            }
            sprite.add(font.resource, text, pos - origin,
                       new Color(
                           (byte)colorRed, (byte)colorGreen,
                           (byte)colorBlue, (byte)colorAlpha),
                       0.0f, Vector2.Zero, scale, SpriteEffects.None, layer, blend);
        }
Beispiel #3
0
        //* -----------------------------------------------------------------------*
        /// <summary>グラデーション機能を使用してフォントを描画します。</summary>
        ///
        /// <param name="pos">座標</param>
        /// <param name="sprite">スプライト描画管理クラス</param>
        private void __drawEx(Vector2 pos, CSprite sprite)
        {
            SFontGradationInfo[] _gradation = gradation;
            Vector2 origin = getOrigin(_gradation);
            Vector2 _pos;

            foreach (SFontGradationInfo g in _gradation)
            {
                _pos = pos + g.pos - origin;
                if (isDrawShadow)
                {
                    sprite.add(font.resource, g.strByte, _pos + gapShadow, g.argbShadow, g.rotate,
                               Vector2.Zero, g.scale, SpriteEffects.None, layer + 0.0001f, blend);
                }
                sprite.add(font.resource, g.strByte, _pos, g.argbText, g.rotate, Vector2.Zero,
                           g.scale, SpriteEffects.None, layer, blend);
            }
        }