Beispiel #1
0
        protected override void Initialize()
        {
            graphics.GraphicsProfile = GraphicsProfile.HiDef;
            UpdateAntiAlias();
            UpdateVSync();
            graphics.ApplyChanges();

            IsMouseVisible = false;

            spriteBatch = new SpriteBatch(GraphicsDevice);

            camera      = new FirstPersonCamera(this);
            rightCamera = new FirstPersonCamera(this);
            leftCamera  = new FirstPersonCamera(this);
            skycamera   = new FirstPersonCamera(this);

            UpdateEffects();

            for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
            {
                GamePadState state = GamePad.GetState(i);
                if (state.IsConnected)
                {
                    activeGamePad = i;
                    break;
                }
            }

            Samplers.Refresh();
            Samplers.InitRasterizers();

            SwitchDisplayMode();

            base.Initialize();
        }
Beispiel #2
0
        protected override void Initialize()
        {
            graphics.PreferMultiSampling            = true;
            graphics.GraphicsProfile                = GraphicsProfile.HiDef;
            graphics.SynchronizeWithVerticalRetrace = true;
            IsFixedTimeStep = true;
            graphics.ApplyChanges();
            graphics.GraphicsDevice.PresentationParameters.MultiSampleCount = 4;


            Samplers.Refresh();

            GoWindowed();

            IsMouseVisible = false;

            effect = new BasicEffect(graphics.GraphicsDevice);
            effect.VertexColorEnabled = true;
            effect.TextureEnabled     = true;
            effect.DiffuseColor       = new Vector3(2f, 2f, 2f);

            instanceEffect = new BasicEffect(graphics.GraphicsDevice);
            instanceEffect.VertexColorEnabled = true;
            instanceEffect.TextureEnabled     = false;

            spriteBatch = new SpriteBatch(GraphicsDevice);

            camera    = new FirstPersonCamera(this);
            lowcamera = new FirstPersonCamera(this);
            skycamera = new FirstPersonCamera(this);

            DisableLodCamera();

            for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
            {
                GamePadState state = GamePad.GetState(i);
                if (state.IsConnected)
                {
                    activeGamePad = i;
                    break;
                }
            }

            Samplers.InitRasterizers();

            base.Initialize();
        }
Beispiel #3
0
        protected override void Initialize()
        {
            eng = new MainEngine(this);

            eng.Settings.onWindowedChanged       += SwitchDisplayMode;
            eng.Settings.onVertexLightingChanged += UpdateEffects;
            eng.Settings.onAntiAliasChanged      += UpdateAntiAlias;
            eng.Settings.onVerticalSyncChanged   += UpdateVSync;

            graphics.GraphicsProfile = GraphicsProfile.HiDef;
            UpdateAntiAlias();
            UpdateVSync();
            graphics.ApplyChanges();

            IsMouseVisible = false;

            spriteBatch = new SpriteBatch(GraphicsDevice);

            UpdateEffects();

            for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
            {
                if (GamePad.GetState(i).IsConnected)
                {
                    activeGamePad = i;
                    break;
                }
            }

            Samplers.Refresh();
            Samplers.InitRasterizers();

            SwitchDisplayMode();

            base.Initialize();
        }