Beispiel #1
0
        /// <summary>
        /// Begins playing the given clip.
        /// </summary>
        /// <param name="file">The clip to play.</param>
        public void Play(VorbisFileInstance clip)
        {
            DequeuUsedBuffers();

            CurrentFormat = DetermineFormat(clip);
            CurrentRate = DetermineRate(clip);

            CurrentClip = clip;
            eof = false;

            // Buffer initial audio
            int usedBuffers = 0;
            for (int i = 0; i < BufferCount; i++)
            {
                int bytesRead = clip.read(SegmentBuffer, SegmentBuffer.Length,
                    _BIGENDIANREADMODE, _WORDREADMODE, _SGNEDREADMODE, null);

                if (bytesRead > 0)
                {
                    // Buffer the segment
                    AL.BufferData(Buffers[i], CurrentFormat, SegmentBuffer, bytesRead,
                        CurrentRate);

                    usedBuffers++;
                }
                else if (bytesRead == 0)
                {
                    // Clip is too small to fill the initial buffer, so stop
                    // buffering.
                    break;
                }
                else
                {
                    // TODO: There was an error reading the file
                    throw new System.IO.IOException("Error reading or processing OGG file");
                }
            }

            // Start playing the clip
            AL.SourceQueueBuffers(Source, usedBuffers, Buffers);
            AL.SourcePlay(Source);
        }
        // PLAY
        public void PlaySource(VorbisFileInstance source)
        {
            // Remove any empty buffers
            RemoveEmptyBuffers();

            // Set up all the source parameters
            AudioFormat = DetermineSourceFormat(source);
            AudioRate = DetermineSourceRate(source);

            // Initialize the source to play
            SourceFile = source;
            FileHasEnded = false;


            // Start buffer
            int processedBuffers = 0;
            for (int i = 0; i < BufferCount; i++)
            {
                int bytesRead = source.read(SegmentBuffer, SegmentBuffer.Length, _BIGENDIANREADMODE, _WORDREADMODE, _SGNEDREADMODE, null);
                if (bytesRead > 0)
                {
                    AL.BufferData(Buffers[i], AudioFormat, SegmentBuffer, bytesRead, AudioRate);
                    processedBuffers++;
                }
                else if (bytesRead == 0)
                {
                    break;
                }
                else
                {
                    throw new System.IO.IOException("Unable to open OGG File");
                }
            }

            // Play buffered clip
            AL.SourceQueueBuffers(Source, processedBuffers, Buffers);

            AL.SourcePlay(Source);
        }