Beispiel #1
0
        /// <summary>
        /// Iterate all components of the vertexId.
        /// </summary>
        /// <param name="tree"> The MTG. </param>
        /// <param name="vertexId"> The vertex from which the iteration begins. </param>
        /// <returns> Iterator on components of the MTG starting from a vertex. </returns>
        public IEnumerable <int> MtgIterator(mtg tree, int vertexId)
        {
            Dictionary <int, bool> visited = new Dictionary <int, bool>();

            visited.Add(vertexId, true);

            int complexId = vertexId;

            int maxScale = tree.MaxScale();

            yield return(vertexId);

            foreach (int vertex in tree.ComponentRootsAtScale(complexId, maxScale))
            {
                foreach (int vid in IterativePreOrder(tree, vertex))
                {
                    foreach (int node in ScaleIterator(tree, vid, complexId, visited))
                    {
                        yield return(node);
                    }
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Compute an mtg from a tree and the list of vertices to be quotiented.
        /// </summary>
        /// <param name="tree"></param>
        /// <param name="colors"></param>
        /// <returns></returns>
        public List <dynamic> ColoredTree(mtg tree, Dictionary <int, List <int> > colors)
        {
            int nbScales = colors.Keys.Max() + 1;

            Dictionary <int, Dictionary <int, int> > mapIndex = new Dictionary <int, Dictionary <int, int> >()
            {
            };

            mtg g = new mtg();

            // Scale 0 : 1 vertex

            int count = 1;

            for (int scale = 1; scale < nbScales; scale++)
            {
                mapIndex.Add(scale, new Dictionary <int, int>());

                foreach (int id in colors[scale])
                {
                    mapIndex[scale].Add(id, count);
                    count++;
                }
            }

            // Build the MTG
            // 1 - Add multiscale info

            Dictionary <int, int> indexScale = mapIndex[1];

            foreach (int id in colors[1])
            {
                g.AddComponent(g.root, componentId: indexScale[id]);
            }

            // 2 - Edit the graph with multiscale info

            for (int scale = 2; scale < nbScales; scale++)
            {
                Dictionary <int, int> previousIndexScale = indexScale;
                indexScale = mapIndex[scale];

                foreach (int id in colors[scale])
                {
                    int complexId   = previousIndexScale[id];
                    int componentId = indexScale[id];

                    if (complexId != -1)
                    {
                        g.AddComponent(complexId, componentId: componentId);
                    }
                    else
                    {
                        if (componentId != -1)
                        {
                            if (g.scale.ContainsKey(componentId))
                            {
                                g.scale[componentId] = scale;
                            }
                            else
                            {
                                g.scale.Add(componentId, scale);
                            }
                        }
                    }
                }
            }

            // 3 - Copy the tree information in the MTG

            if (tree is mtg)
            {
                int maxScale = tree.MaxScale();

                foreach (int vertexId in tree.parent.Keys)
                {
                    int parent = tree.parent[vertexId];

                    if (parent != -1 && tree.Scale(parent) == maxScale)
                    {
                        g.parent.Add(indexScale[vertexId], indexScale[parent]);
                    }
                }

                foreach (int parent in tree.children.Keys)
                {
                    if (tree.Scale(parent) == maxScale)
                    {
                        List <int> childrenToAdd = new List <int>();

                        foreach (int id in tree.children[parent])
                        {
                            childrenToAdd.Add(indexScale[id]);
                        }

                        if (g.children.ContainsKey(indexScale[parent]))
                        {
                            g.children[indexScale[parent]] = childrenToAdd;
                        }
                        else
                        {
                            g.children.Add(indexScale[parent], childrenToAdd);
                        }
                    }
                }
            }
            else
            {
                foreach (int vertexId in tree.parent.Keys)
                {
                    int parent = tree.parent[vertexId];

                    g.parent.Add(indexScale[vertexId], indexScale[parent]);
                }

                foreach (int parent in tree.children.Keys)
                {
                    List <int> childrenToAdd = new List <int>();

                    foreach (int id in tree.children[parent])
                    {
                        childrenToAdd.Add(indexScale[id]);
                    }

                    if (g.children.ContainsKey(indexScale[parent]))
                    {
                        g.children[indexScale[parent]] = childrenToAdd;
                    }
                    else
                    {
                        g.children.Add(indexScale[parent], childrenToAdd);
                    }
                }
            }

            // 4- Copy the properties of the tree

            foreach (string propertyName in tree.Properties().Keys)
            {
                if (!g.properties.ContainsKey(propertyName))
                {
                    g.properties.Add(propertyName, new Dictionary <int, dynamic>());
                }

                Dictionary <int, dynamic> props = tree.properties[propertyName];

                int maxScale = tree.MaxScale();

                foreach (int id in props.Keys)
                {
                    if (tree.Scale(id) == maxScale)
                    {
                        g.properties[propertyName].Add(indexScale[id], props[id]);
                    }
                }
            }

            List <dynamic> returnedValue = new List <dynamic>();

            returnedValue[0] = FatMtg(g);

            returnedValue[1] = indexScale.Values.Zip(indexScale.Keys, (K, V) => new { Key = K, Value = V }).ToDictionary(x => x.Key, x => x.Value);

            return(returnedValue);
        }
Beispiel #3
0
        /// <summary>
        /// Compute missing edges at each scale of the slimMtg. It is based
        /// on the explicit edges that are defined at finer scales and
        /// decomposition relantionships.
        /// </summary>
        /// <param name="slimMtg"></param>
        /// <param name="preserveOrder"> If true, the order of the children at the coarsest scales
        /// is deduced from the order of children at finest scale. </param>
        /// <returns> Computed tree. </returns>
        public mtg FatMtg(mtg slimMtg, bool preserveOrder = false)
        {
            int maxScale = slimMtg.MaxScale();

            Dictionary <int, dynamic> edgeTypeProperty = slimMtg.Property("Edge_Type");

            for (int scale = maxScale - 1; scale > 0; scale--)
            {
                ComputeMissingEdges(slimMtg, scale, edgeTypeProperty);

                if (preserveOrder)
                {
                    foreach (int v in slimMtg.Vertices(scale))
                    {
                        List <int> cref = slimMtg.Children(v);

                        if (cref.Count > 1)
                        {
                            List <int> cmp = new List <int>();
                            foreach (int x in cref)
                            {
                                cmp.Add(slimMtg.ComponentRoots(x)[0]);
                            }

                            Dictionary <int, int> cmpDic = cmp.Zip(cref, (K, V) => new { Key = K, Value = V }).ToDictionary(x => x.Key, x => x.Value);

                            traversal t = new traversal();

                            List <int> descendants = t.IterativePostOrder(slimMtg, slimMtg.ComponentRoots(v)[0]).ToList();

                            List <int> orderedChildren = new List <int>();

                            foreach (int x in descendants)
                            {
                                if (cmp.Contains(x))
                                {
                                    orderedChildren.Add(x);
                                }
                            }

                            List <int> ch = new List <int>();

                            foreach (int c in orderedChildren)
                            {
                                if (cmpDic.ContainsKey(c))
                                {
                                    ch.Add(cmpDic[c]);
                                }
                            }

                            if (slimMtg.children.ContainsKey(v))
                            {
                                slimMtg.children[v] = ch;
                            }
                            else
                            {
                                slimMtg.children.Add(v, ch);
                            }
                        }
                    }
                }
            }

            return(slimMtg);
        }