Beispiel #1
0
 public void AddResourceState(ResourceState state)
 {
     Capacity += state.Capacity;
 }
Beispiel #2
0
        private void add(PoI poi, bool isThreat)
        {
            var effectStates   = new List<EffectState>();
            var resourceStates = new List<ResourceState>();
            var activePhases   = new List<string>();

            // Clear all influences
            poi.Labels[InfluenceLabel] = string.Empty; 

            // Process the labels
            foreach (var label in poi.Labels)
            {
                // Test to see if there is a match in the InputText
                var match = regex.Match(label.Key);
                if (!match.Success) continue;

                var eamType = match.Groups[1].Value.ToLower(); // Index 0 represents the capture
                var title   = match.Groups[2].Value.ToLower();
                switch (eamType)
                {
                    case "effect":
                        if (string.IsNullOrEmpty(label.Value)) continue;
                        EffectLevel level;
                        if (!Enum.TryParse<EffectLevel>(label.Value, out level) || level == EffectLevel.None) continue;
                        var isDisturbance = label.Key.EndsWith(DisturbanceLevelLabel);
                        var effect = new EffectState(title, level, isDisturbance);
                        effectStates.Add(effect);
                        break;
                    case "capacity":
                        if (string.IsNullOrEmpty(label.Value) || string.Equals(label.Value, "0", StringComparison.InvariantCultureIgnoreCase)) continue;
                        var resourceState = new ResourceState(title);
                        resourceState.AddCapacity(label.Value);
                        resourceStates.Add(resourceState);
                        break;
                    case "phase":
                        if (TryGetPhaseState(title) == null) phaseStates.Add(new PhaseState(title));
                        if (!string.Equals(label.Value, "true", StringComparison.InvariantCultureIgnoreCase)) continue;
                        activePhases.Add(title);
                        break;
                }
            }

            // Update each phase that is affected
            foreach (var title in activePhases)
            {
                var phase = TryGetPhaseState(title);
                if (phase == null) return;
                if (isThreat)
                    phase.Threats .Add(new PoIState(poi, effectStates));
                else
                    phase.Measures.Add(new PoIState(poi, effectStates, resourceStates));
                foreach (var rs in resourceStates)
                {
                    ResourceState resourceState;
                    if (phase.resourceStates.TryGetValue(rs.Name, out resourceState)) resourceState.AddCapacityAsNumber(rs.Capacity);
                    else phase.resourceStates.TryAdd(rs.Name, rs);
                }
            }
        }