/// <summary> /// Removes label from scene /// </summary> /// <param name="label">Label to remove</param> public void RemoveLabel(UI.Label label) { if (Labels.Contains(label)) { Labels.Remove(label); } }
/// <summary> /// Adds label object at scene /// </summary> /// <param name="label">Label to add</param> public void AddLabel(UI.Label label) { Labels.Add(label); }