Beispiel #1
0
        private List <RenderVertex> CreateVBOBack2Front()
        {
            List <RenderVertex> renderVertices = new List <RenderVertex>();
            List <int>          sortedPoints   = BspTreeTools.GetBackToFront(rootNode, points, eye);

            foreach (int index in sortedPoints)
            {
                renderVertices.Add(new RenderVertex(points[index], new Vector3(0, 1, 0), Color4.Yellow));
            }
            renderVertices.Add(new RenderVertex(eye, new Vector3(0, 1, 0), Color4.Yellow));
            return(renderVertices);
        }
Beispiel #2
0
        public BspScene() : base(100, Shader.ShaderMode.NO_LIGHTING, RenderMode.REGULAR)
        {
            Random         random         = new Random();
            int            numberOfPoints = 10;
            List <Vector3> points         = new List <Vector3>();
            List <int>     pointIndices   = new List <int>();

            for (int i = 0; i < numberOfPoints; i++)
            {
                points.Add(new Vector3((float)(2 * random.NextDouble() - 1), (float)(2 * random.NextDouble() - 1), 0));
                pointIndices.Add(i);
            }
            BspTreeNode rootNode = BspTreeTools.CreateBspTree(null, points, pointIndices);

            node = new BspNode(rootNode, points);
            GetRoot().AddChild(node);

            GetRoot().LightPosition = new Vector3(0, 0, 1);
        }