public static common.Vector UV2PV(UnityEngine.Vector3 vec)
 {
     common.Vector pVec = new common.Vector();
     pVec.x = vec.x;
     pVec.y = vec.y;
     pVec.z = vec.z;
     return(pVec);
 }
Beispiel #2
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    public static common.Vector LV2PV(Luna3D.Vector3 vec)
    {
        common.Vector ProtoVec = new common.Vector();
        ProtoVec.x = vec.x;
        ProtoVec.y = vec.y;
        ProtoVec.z = vec.z;

        return(ProtoVec);
    }
Beispiel #3
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    public static common.Vector Str2ProtoVec(string str)
    {
        string[]      array = str.Split(',');
        common.Vector vec   = new common.Vector();
        vec.x = Convert.ToSingle(array[0]);
        vec.y = Convert.ToSingle(array[1]);
        vec.z = Convert.ToSingle(array[2]);

        return(vec);
    }
Beispiel #4
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 public static Luna3D.Vector3 PV2LV(common.Vector protoVec)
 {
     return(new Luna3D.Vector3(protoVec.x, protoVec.y, protoVec.z));
 }
 public static UnityEngine.Vector3 PV2UV(common.Vector pVec)
 {
     return(new UnityEngine.Vector3(pVec.x, pVec.y, pVec.z));
 }