Beispiel #1
0
        public TableValue <TState, TSymbol> this[TableKey <TState, TSymbol> key]
        {
            get
            {
                if (!States.Contains(key.State))
                {
                    throw new ArgumentException(nameof(key.State));
                }
                if (!Symbols.Contains(key.Symbol))
                {
                    throw new ArgumentException(nameof(key.Symbol));
                }

                return(_table[key]);
            }
            set
            {
                if (!States.Contains(key.State))
                {
                    throw new ArgumentException(nameof(key.State));
                }
                if (!Symbols.Contains(key.Symbol))
                {
                    throw new ArgumentException(nameof(key.Symbol));
                }
                if (!States.Contains(value.State))
                {
                    throw new ArgumentException(nameof(value.State));
                }
                if (!Symbols.Contains(value.Symbol))
                {
                    throw new ArgumentException(nameof(value.Symbol));
                }
                _table[key] = value;
            }
        }
Beispiel #2
0
        public static StatefulTable <TState, TSymbol> Load <TState, TSymbol>(XDocument document, TSymbol nullValue,
                                                                             StateSerializer <TState> stateSerializer, SymbolSerializer <TSymbol> symbolSerializer)
        {
            // Get symbols
            var symbols = new List <TSymbol>();

            symbols.Add(nullValue);
            foreach (var element in document.Root.Elements())
            {
                if ("symbols".Equals(element.Name.LocalName))
                {
                    for (int index = 0; index < element.Value.Length; index++)
                    {
                        symbols.Add(symbolSerializer.FromString($"{element.Value[index]}"));
                    }
                    break;
                }
            }

            // Get status
            var states       = new List <TState>();
            var initialState = default(TState);
            var finalStates  = new List <TState>();

            foreach (var element in document.Root.Elements())
            {
                if ("states".Equals(element.Name.LocalName))
                {
                    foreach (var stateTag in element.Elements())
                    {
                        bool isStart = false;
                        bool isHalt  = false;
                        if ("state".Equals(stateTag.Name.LocalName))
                        {
                            foreach (var attribute in stateTag.Attributes())
                            {
                                if ("start".Equals(attribute.Name.LocalName))
                                {
                                    isStart = "yes".Equals(attribute.Value);
                                }
                                else if ("halt".Equals(attribute.Name.LocalName))
                                {
                                    isHalt = "yes".Equals(attribute.Value);
                                }
                            }

                            var status = stateSerializer.FromString(stateTag.Value);
                            states.Add(status);

                            if (isStart)
                            {
                                initialState = status;
                            }

                            if (isHalt)
                            {
                                finalStates.Add(status);
                            }
                        }
                    }
                    break;
                }
            }

            // Create the table
            var table = new StatefulTable <TState, TSymbol>(states, symbols, initialState, finalStates);

            // Transition function
            foreach (var element in document.Root.Elements())
            {
                if ("transition-function".Equals(element.Name.LocalName))
                {
                    foreach (var mappingTag in element.Elements())
                    {
                        if ("mapping".Equals(mappingTag.Name.LocalName))
                        {
                            var currentState  = string.Empty;
                            var currentSymbol = string.Empty;
                            var nextState     = string.Empty;
                            var nextSymbol    = string.Empty;
                            var movement      = string.Empty;
                            foreach (var fromTag in mappingTag.Elements())
                            {
                                if ("from".Equals(fromTag.Name.LocalName))
                                {
                                    foreach (var attribute in fromTag.Attributes())
                                    {
                                        if ("current-state".Equals(attribute.Name.LocalName))
                                        {
                                            currentState = attribute.Value;
                                        }
                                        else if ("current-symbol".Equals(attribute.Name.LocalName))
                                        {
                                            currentSymbol = attribute.Value;
                                        }
                                    }
                                    break;
                                }
                            }
                            foreach (var toTag in mappingTag.Elements())
                            {
                                if ("to".Equals(toTag.Name.LocalName))
                                {
                                    foreach (var attribute in toTag.Attributes())
                                    {
                                        if ("next-state".Equals(attribute.Name.LocalName))
                                        {
                                            nextState = attribute.Value;
                                        }
                                        else if ("next-symbol".Equals(attribute.Name.LocalName))
                                        {
                                            nextSymbol = attribute.Value;
                                        }
                                        else if ("movement".Equals(attribute.Name.LocalName))
                                        {
                                            movement = attribute.Value;
                                        }
                                    }
                                    break;
                                }
                            }

                            var key = new TableKey <TState, TSymbol>(stateSerializer.FromString(currentState),
                                                                     symbolSerializer.FromString(currentSymbol));
                            var value = new TableValue <TState, TSymbol>(stateSerializer.FromString(nextState),
                                                                         symbolSerializer.FromString(nextSymbol), GetMoveActionFromString(movement));

                            table[key] = value;
                        }
                    }
                    break;
                }
            }
            return(table);
        }