Beispiel #1
0
        public void ItShouldBeStoppable()
        {
            var tc          = new TestTimeContext();
            var invocations = 0;
            var duration    = 3.seconds();
            var cr          = tc.every(duration, () => invocations++);

            invocations.shouldEqual(0);

            tc.timePassed += duration;
            invocations.shouldEqual(1);

            tc.timePassed += duration / 2;
            invocations.shouldEqual(1);

            tc.timePassed += duration;
            invocations.shouldEqual(2);

            var onFinishInvocations = 0;

            cr.onFinish += () => onFinishInvocations++;
            cr.stop();
            cr.finished.shouldBeTrue();
            onFinishInvocations.shouldEqual(1);

            cr.stop();
            cr.finished.shouldBeTrue();
            onFinishInvocations.shouldEqual(1);

            tc.timePassed += duration;
            invocations.shouldEqual(2);
        }
Beispiel #2
0
        public void Test()
        {
            var d  = Duration.fromSeconds(1);
            var tc = new TestTimeContext();
            var f  = Future.delay(d, 3, tc);

            f.value.shouldBeNone();
            tc.timePassed = d / 2;
            f.value.shouldBeNone();
            tc.timePassed = d;
            f.value.shouldBeSome(3);
        }
Beispiel #3
0
        public void Test()
        {
            var frameDuration = new Duration(20);
            var tc            = new TestTimeContext(frameDuration);
            var f             = Future.delayFrames(3, 3, tc);

            f.value.shouldBeNone();
            tc.timePassed = frameDuration * 2;
            f.value.shouldBeNone();
            tc.timePassed = frameDuration * 3;
            f.value.shouldBeSome(3);
        }
Beispiel #4
0
        public void ItShouldBeAbleToSelfStop()
        {
            var tc          = new TestTimeContext();
            var invocations = 0;
            var duration    = 3.seconds();
            var keepRunning = true;
            var cr          = tc.every(duration, () => {
                invocations++;
                return(keepRunning);
            });

            invocations.shouldEqual(0);

            tc.timePassed += duration;
            invocations.shouldEqual(1);

            tc.timePassed += duration / 2;
            invocations.shouldEqual(1);

            tc.timePassed += duration;
            invocations.shouldEqual(2);

            var onFinishInvocations = 0;

            cr.onFinish += () => onFinishInvocations++;

            keepRunning    = false;
            tc.timePassed += duration;
            invocations.shouldEqual(3);

            cr.finished.shouldBeTrue();
            onFinishInvocations.shouldEqual(1);

            tc.timePassed += duration;
            invocations.shouldEqual(3);
            cr.finished.shouldBeTrue();
            onFinishInvocations.shouldEqual(1);

            cr.stop();
            cr.finished.shouldBeTrue();
            onFinishInvocations.shouldEqual(1);
        }
Beispiel #5
0
        public void ItShouldRepeatTheAction()
        {
            var tc          = new TestTimeContext();
            var invocations = 0;
            var duration    = 3.seconds();

            tc.every(duration, () => invocations++);
            invocations.shouldEqual(0);

            tc.timePassed += duration;
            invocations.shouldEqual(1);

            tc.timePassed += duration / 2;
            invocations.shouldEqual(1);

            tc.timePassed += duration;
            invocations.shouldEqual(2);

            tc.timePassed += duration;
            invocations.shouldEqual(3);
        }
Beispiel #6
0
        public void setup()
        {
            sourceFuture = Future <int> .async(out promise);

            tc = new TestTimeContext();
        }