Beispiel #1
0
        /// <summary>
        /// Conntects the child mount point to the parent
        /// </summary>
        /// <param name="rParent">String representing the parents mount point name</param>
        /// <param name="rChildItemPath">Resource path to the object we'll instanciate</param>
        /// <param name="rChildPointName">String representing the child's mount point name</param>
        /// <returns>GameObject that is the child that is instanciated</returns>
        public bool ConnectMountPoints(GameObject rParent, string rParentPoint)
        {
            if (rParent == null)
            {
                return(false);
            }

            MountPoints lParentMPs = rParent.GetComponent <MountPoints>();

            if (lParentMPs == null)
            {
                return(false);
            }

            return(lParentMPs.ConnectMountPoints(rParentPoint, Point));
        }
Beispiel #2
0
        /// <summary>
        /// Conntects the child mount point to the parent
        /// </summary>
        /// <param name="rParent">String representing the parents mount point name</param>
        /// <param name="rChildItemPath">Resource path to the object we'll instanciate</param>
        /// <param name="rChildPointName">String representing the child's mount point name</param>
        /// <returns>GameObject that is the child that is instanciated</returns>
        public bool ConnectMountPoints(string rParentName, string rParentPoint)
        {
            GameObject lParent = GameObject.Find(rParentName);

            if (lParent == null)
            {
                return(false);
            }

            MountPoints lParentMPs = lParent.GetComponent <MountPoints>();

            if (lParentMPs == null)
            {
                return(false);
            }

            return(lParentMPs.ConnectMountPoints(rParentPoint, Point));
        }