Beispiel #1
0
        /// <summary>
        /// Draw the GUI elements for when there are no known renderers. (SearchInfo is not avaiable.)
        /// </summary>
        private void DrawBasic(Rect position, SerializedProperty property, bool hasLabel)
        {
            var props = new Props(property);

            var rect = EditorGUIUtil.NextGuiElementPosition(position, 0, false);

            EditorGUI.PropertyField(rect, props.renderer);

            GUIContent[] labels;

            if (props.renderer.objectReferenceValue)
            {
                if (m_RendererInfo == null)
                {
                    m_RendererInfo = new RendererInfo();
                }

                var renderer = props.renderer.objectReferenceValue as Renderer;

                if (m_RendererInfo.renderer != renderer)
                {
                    m_RendererInfo.Update(renderer);
                }

                labels = m_RendererInfo.materialLabels;
            }
            else
            {
                labels = null;
            }

            rect = EditorGUIUtil.NextGuiElementPosition(rect);

            DrawMaterials(rect, props.index, labels);
        }
Beispiel #2
0
        /// <summary>
        /// For when there is a list of known renderers. (ProtoInfo is available.)
        /// </summary>
        private void DrawLocal(Rect position, SerializedProperty property, bool hasLabel)
        {
            var props = new Props(property);

            var rect = hasLabel ? EditorGUIUtil.NextGuiElementPosition(position) : position;

            int iOrig = 0;

            if (props.renderer.objectReferenceValue)
            {
                iOrig = m_SearchInfo.renderers.IndexOf(props.renderer.objectReferenceValue as Renderer);
                iOrig = iOrig == -1 ? 0 : iOrig;
            }

            int iSel = EditorGUI.Popup(rect, RendererLabel, iOrig, m_SearchInfo.rendererLabels);

            if (iSel != iOrig)
            {
                props.renderer.objectReferenceValue = m_SearchInfo.renderers[iSel];
            }

            int iRen = iSel;

            rect = EditorGUIUtil.NextGuiElementPosition(rect);

            // iRen == 0 means 'No renderer selected.'
            DrawMaterials(rect, props.index, iRen == 0 ? null : m_SearchInfo.materialLabels[iRen]);
        }
        private void StandardGUI(Rect position, SerializedProperty property)
        {
            var props = new Props(property);


            var rect = new Rect(position.x, position.y + EditorGUIUtility.standardVerticalSpacing
                                , position.width, EditorGUIUtility.singleLineHeight);

            EditorGUI.PropertyField(rect, props.renderer);

            rect = EditorGUIUtil.NextGuiElementPosition(rect);
            EditorGUI.PropertyField(rect, props.index);

            rect = EditorGUIUtil.NextGuiElementPosition(rect);
            EditorGUI.PropertyField(rect, props.material);
        }
        private void LocalGUI(Rect position, SerializedProperty property)
        {
            var origLabelWidth = EditorGUIUtility.labelWidth;

            EditorGUIUtility.labelWidth = 80;

            var props = new Props(property);
            var info  = m_LocalInfo;

            // Renderer

            int iOrig = 0;

            GUIStyle style;

            if (props.renderer.objectReferenceValue)
            {
                iOrig = info.Items.IndexOf(props.renderer.objectReferenceValue as Renderer);
                iOrig = iOrig == -1 ? 0 : iOrig;
                style = EditorStyles.popup;
            }
            else
            {
                style = EditorGUIUtil.RedPopup;
            }

            var rect = new Rect(position.x, position.y + EditorGUIUtility.standardVerticalSpacing + 2
                                , position.width, EditorGUIUtility.singleLineHeight * 1.15f);
            int iSel = EditorGUI.Popup(rect, RendererLabel, iOrig, info.Labels, style);

            if (iSel != iOrig)
            {
                props.renderer.objectReferenceValue = info.Items[iSel];
            }

            rect = EditorGUIUtil.NextGuiElementPosition(rect);

            if (iSel == 0)
            {
                EditorGUI.LabelField(rect, TargetLabel, new GUIContent("None"));
            }
            else
            {
                GUIContent[] labels = info.MaterialLabels[iSel];

                iOrig = Mathf.Clamp(props.index.intValue, 0, labels.Length);

                iSel = EditorGUI.Popup(rect, TargetLabel, iOrig, labels);
                if (iSel != iOrig)
                {
                    props.index.intValue = iSel;
                }
            }

            // Override material.

            rect = EditorGUIUtil.NextGuiElementPosition(rect, 0, false);
            EditorGUI.PropertyField(rect, props.material, MaterialLabel);

            EditorGUIUtility.labelWidth = origLabelWidth;
        }