public static Region ConvertFromTransparentBitmap(UnsafeBitmap imageRegion, Color transparentColor)
        {
            // First we get the dimensions of our image
            GraphicsUnit aPixel       = GraphicsUnit.Pixel;
            RectangleF   imageBoundsF = imageRegion.GetBounds(ref aPixel);
            int          imageWidth   = Convert.ToInt32(imageBoundsF.Width);
            int          imageHeight  = Convert.ToInt32(imageBoundsF.Height);

            // This will be the path for our Region
            GraphicsPath regionPath = new GraphicsPath();

            // We loop over every line in our image, and every pixel per line
            for (int intY = 0; intY < imageHeight; intY++)
            {
                for (int intX = 0; intX < imageWidth; intX++)
                {
                    if (imageRegion.GetPixel(intX, intY) != transparentColor)
                    {
                        // We have to see this pixel!
                        regionPath.AddRectangle(new Rectangle(intX, intY, 1, 1));
                    }
                }
            }

            Region formRegion = new Region(regionPath);

            regionPath.Dispose();
            return(formRegion);
        } /* ConvertFromTransparentBitmap */
Beispiel #2
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        /// <summary>
        /// This method will generate an image from the provided data.  It will
        /// also zero out any values that fall below the lowBoundary parameter.
        /// This is a good way to eliminate a lot of noise.
        /// </summary>
        /// <param name="data"></param>
        /// <param name="lowBoundary"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <returns></returns>
        public static Bitmap generateImage(int[] data, int lowBoundary, int width, int height)
        {
            int    count  = 0;
            int    value  = 0;
            Bitmap result = null;

            using (UnsafeBitmap bitmap = new UnsafeBitmap(new Bitmap(width, height)))
            {
                PixelData pdata;

                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        value = data[count++];

                        if (value < lowBoundary)
                        {
                            value = 0;
                        }

                        pdata.red = pdata.green = pdata.blue = (byte)value;
                        bitmap.SetPixel(x, y, pdata);
                    }
                }

                bitmap.UnlockBitmap();
                result = new Bitmap(bitmap.Bitmap);
            }

            return(result);
        }
Beispiel #3
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        public static Point PixelSize(UnsafeBitmap bitmap)
        {
            GraphicsUnit unit   = GraphicsUnit.Pixel;
            RectangleF   bounds = bitmap.GetBounds(ref unit);

            return(new Point((int)bounds.Width, (int)bounds.Height));
        }
Beispiel #4
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        public static double[] ExtractGreyValues(UnsafeBitmap bitmap)
        {
            Point size = PixelSize(bitmap);

            double[] data = new double[size.Y * size.X];

            int count = 0;

            for (int y = 0; y < size.Y; y++)
            {
                for (int x = 0; x < size.X; x++)
                {
                    Color  c      = bitmap.GetPixel(x, y);
                    double dvalue = (0.299 * c.R) + (0.587 * c.G) + (0.114 * c.B);
                    data[count++] = dvalue;
                }
            }

            return(data);
        }