private void Awake() { if (!photonView.isMine) { return; } if (localThief != null) { Debug.LogError("Multiple instantiation of the local thief player."); PhotonExtends.Destroy(gameObject); return; } localThief = this; }
private void Awake() { playerInstances.Add(GetComponent <PlayerController>()); if (!photonView.isMine) { return; } if (localDetective != null) { Debug.LogError("Multiple instantiation of local detective."); PhotonExtends.Destroy(gameObject); return; } localDetective = this; }