Beispiel #1
0
        public virtual bool onTextFieldDeleteBackward(CCTextFieldTTF pSender, string delText, int nLen)
        {
            // create a delete text sprite and do some action
            CCLabelTTF label = CCLabelTTF.labelWithString(delText, TextInputTestScene.FONT_NAME, TextInputTestScene.FONT_SIZE);

            this.addChild(label);

            // move the sprite to fly out
            CCPoint beginPos      = pSender.position;
            CCSize  textfieldSize = pSender.contentSize;
            CCSize  labelSize     = label.contentSize;

            beginPos.x += (textfieldSize.width - labelSize.width) / 2.0f;

            int    RAND_MAX = 32767;
            Random rand     = new Random();

            CCSize  winSize        = CCDirector.sharedDirector().getWinSize();
            CCPoint endPos         = new CCPoint(-winSize.width / 4.0f, winSize.height * (0.5f + (float)rand.Next() / (2.0f * RAND_MAX)));
            float   duration       = 1;
            float   rotateDuration = 0.2f;
            int     repeatTime     = 5;

            label.position = beginPos;

            CCAction seq = CCSequence.actions(
                CCSpawn.actions(
                    CCMoveTo.actionWithDuration(duration, endPos),
                    CCRepeat.actionWithAction(
                        CCRotateBy.actionWithDuration(rotateDuration, (rand.Next() % 2 > 0) ? 360 : -360),
                        (uint)repeatTime),
                    CCFadeOut.actionWithDuration(duration)),
                CCCallFuncN.actionWithTarget(this, callbackRemoveNodeWhenDidAction));

            label.runAction(seq);
            return(false);
        }
Beispiel #2
0
 public override CCFiniteTimeAction reverse()
 {
     return(CCRepeat.actionWithAction(this.m_pInnerAction.reverse(), this.m_uTimes));
 }