Beispiel #1
0
        public override void onEnter()
        {
            base.onEnter();
            CCLayerColor cCLayerColor = CCLayerColor.layerWithColor(this.m_tColor);

            this.m_pInScene.visible = false;
            this.addChild(cCLayerColor, 2, 2147483647);
            CCNode childByTag = base.getChildByTag(2147483647);

            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCFadeIn.actionWithDuration(this.m_fDuration / 2f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.hideOutShowIn)), CCFadeOut.actionWithDuration(this.m_fDuration / 2f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) };
            childByTag.runAction((CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray));
        }
        public override void onEnter()
        {
            base.onEnter();

            CCLayerColor l = CCLayerColor.layerWithColor(m_tColor);

            m_pInScene.visible = false;

            addChild(l, 2, kSceneFade);
            CCNode f = getChildByTag(kSceneFade);

            CCActionInterval a = (CCActionInterval)CCSequence.actions
                                 (
                CCFadeIn.actionWithDuration(m_fDuration / 2),
                CCCallFunc.actionWithTarget(this, (base.hideOutShowIn)),
                CCFadeOut.actionWithDuration(m_fDuration / 2),
                CCCallFunc.actionWithTarget(this, (base.finish))
                                 );

            f.runAction(a);
        }