/** creates an action with duration and opacity */ public static CCFadeTo actionWithDuration(float duration, byte opacity) { CCFadeTo pFadeTo = new CCFadeTo(); pFadeTo.initWithDuration(duration, opacity); return pFadeTo; }
public static CCFadeTo actionWithDuration(float duration, byte opacity) { CCFadeTo cCFadeTo = new CCFadeTo(); cCFadeTo.initWithDuration(duration, opacity); return(cCFadeTo); }
public override CCObject copyWithZone(CCZone pZone) { CCFadeTo cCFadeTo = null; if (pZone == null || pZone.m_pCopyObject == null) { cCFadeTo = new CCFadeTo(); pZone = new CCZone(cCFadeTo); } else { cCFadeTo = (CCFadeTo)pZone.m_pCopyObject; } base.copyWithZone(pZone); cCFadeTo.initWithDuration(this.m_fDuration, this.m_toOpacity); return(cCFadeTo); }
public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCFadeTo pCopy = null; if(pZone != null && pZone.m_pCopyObject != null) { //in case of being called at sub class pCopy = (CCFadeTo)(pZone.m_pCopyObject); } else { pCopy = new CCFadeTo(); pZone = pNewZone = new CCZone(pCopy); } base.copyWithZone(pZone); pCopy.initWithDuration(m_fDuration, m_toOpacity); return pCopy; }
public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCFadeTo pCopy = null; if (pZone != null && pZone.m_pCopyObject != null) { //in case of being called at sub class pCopy = (CCFadeTo)(pZone.m_pCopyObject); } else { pCopy = new CCFadeTo(); pZone = pNewZone = new CCZone(pCopy); } base.copyWithZone(pZone); pCopy.initWithDuration(Duration, m_toOpacity); return(pCopy); }
public override void onEnter() { base.onEnter(); ccColor4B _ccColor4B = new ccColor4B(0, 0, 0, 0); CCSize winSize = CCDirector.sharedDirector().getWinSize(); CCLayer cCLayer = new CCLayer(); CCRenderTexture cCPoint = CCRenderTexture.renderTextureWithWidthAndHeight((int)winSize.width, (int)winSize.height); if (cCPoint == null) { return; } cCPoint.Sprite.anchorPoint = new CCPoint(0.5f, 0.5f); cCPoint.position = new CCPoint(winSize.width / 2f, winSize.height / 2f); cCPoint.anchorPoint = new CCPoint(0.5f, 0.5f); cCPoint.begin(); this.m_pInScene.visit(); cCPoint.end(); CCRenderTexture cCRenderTexture = CCRenderTexture.renderTextureWithWidthAndHeight((int)winSize.width, (int)winSize.height); cCRenderTexture.Sprite.anchorPoint = new CCPoint(0.5f, 0.5f); cCRenderTexture.position = new CCPoint(winSize.width / 2f, winSize.height / 2f); cCRenderTexture.anchorPoint = new CCPoint(0.5f, 0.5f); cCRenderTexture.begin(); this.m_pOutScene.visit(); cCRenderTexture.end(); ccBlendFunc _ccBlendFunc = new ccBlendFunc(1, 1); ccBlendFunc _ccBlendFunc1 = new ccBlendFunc(770, 771); cCPoint.Sprite.BlendFunc = _ccBlendFunc; cCRenderTexture.Sprite.BlendFunc = _ccBlendFunc1; cCLayer.addChild(cCPoint); cCLayer.addChild(cCRenderTexture); cCPoint.Sprite.Opacity = 255; cCRenderTexture.Sprite.Opacity = 255; CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCFadeTo.actionWithDuration(this.m_fDuration, 0), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.hideOutShowIn)), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) }; CCAction cCAction = CCSequence.actions(cCFiniteTimeActionArray); cCRenderTexture.Sprite.runAction(cCAction); this.addChild(cCLayer, 2, 2147483647); }
public override void onEnter() { base.onEnter(); // create a transparent color layer // in which we are going to add our rendertextures ccColor4B color = new ccColor4B(0, 0, 0, 0); CCSize size = CCDirector.sharedDirector().getWinSize(); //CCLayerColor layer = CCLayerColor.layerWithColor(color); CCLayer layer = new CCLayer(); // create the first render texture for inScene CCRenderTexture inTexture = CCRenderTexture.renderTextureWithWidthAndHeight((int)size.width, (int)size.height); if (null == inTexture) { return; } inTexture.Sprite.anchorPoint = new CCPoint(0.5f, 0.5f); inTexture.position = new CCPoint(size.width / 2, size.height / 2); inTexture.anchorPoint = new CCPoint(0.5f, 0.5f); // render inScene to its texturebuffer inTexture.begin(); m_pInScene.visit(); inTexture.end(); // create the second render texture for outScene CCRenderTexture outTexture = CCRenderTexture.renderTextureWithWidthAndHeight((int)size.width, (int)size.height); outTexture.Sprite.anchorPoint = new CCPoint(0.5f, 0.5f); outTexture.position = new CCPoint(size.width / 2, size.height / 2); outTexture.anchorPoint = new CCPoint(0.5f, 0.5f); // render outScene to its texturebuffer outTexture.begin(); m_pOutScene.visit(); outTexture.end(); // create blend functions ccBlendFunc blend1 = new ccBlendFunc(OGLES.GL_ONE, OGLES.GL_ONE); // inScene will lay on background and will not be used with alpha ccBlendFunc blend2 = new ccBlendFunc(OGLES.GL_SRC_ALPHA, OGLES.GL_ONE_MINUS_SRC_ALPHA); // we are going to blend outScene via alpha // set blendfunctions inTexture.Sprite.BlendFunc = blend1; outTexture.Sprite.BlendFunc = blend2; // add render textures to the layer layer.addChild(inTexture); layer.addChild(outTexture); // initial opacity: inTexture.Sprite.Opacity = 255; outTexture.Sprite.Opacity = 255; // create the blend action CCAction layerAction = CCSequence.actions ( CCFadeTo.actionWithDuration(m_fDuration, 0), CCCallFunc.actionWithTarget(this, (base.hideOutShowIn)), CCCallFunc.actionWithTarget(this, (base.finish)) ); //// run the blend action outTexture.Sprite.runAction(layerAction); // add the layer (which contains our two rendertextures) to the scene addChild(layer, 2, kSceneFade); }