//רוזמרין   اقليل الجبل

        public void Filllist(int n, Point[] pt, List <Point>[] lpt)
        {
            if (n >= 0)
            {
                List <Point> lst = new List <Point>();
                Node <Point> np1 = lst.GetFirst();
                Point        pp  = pt[n - 1];
                int          x   = pp.X;
                int          y   = pp.Y;
                if (mat[x, y] * playernum > 0)//>
                {
                    switch (mat[x, y])
                    {
                    case 1:
                    case -1: Pawn p2 = new Pawn(new Point(x, y), mat, picbox, playernum, kingsplace, kings, rooks);
                        p2.showGreenplaces(x, y, picbox); break;

                    case 2:
                    case -2: rook r2 = new rook(new Point(x, y), mat, picbox, playernum, kingsplace, kings, rooks);
                        r2.showGreenplaces(x, y, picbox); break;

                    case 3:
                    case -3: knight kn2 = new knight(new Point(x, y), mat, picbox, playernum, kingsplace, kings, rooks);
                        kn2.showGreenplaces(x, y, picbox); break;

                    case 4:
                    case -4: fou f2 = new fou(new Point(x, y), mat, picbox, playernum, kingsplace, kings, rooks);
                        f2.showGreenplaces(x, y, picbox); break;

                    case 5:
                    case -5: queen q2 = new queen(new Point(x, y), mat, picbox, playernum, kingsplace, kings, rooks);
                        q2.showGreenplaces(x, y, picbox); break;

                    case -6: king k2 = new king(new Point(x, y), mat, picbox, playernum, kings, rooks);
                        k2.showGreenplaces(x, y, picbox); break;

                    default: break;
                    }

                    for (int i = 0; i < 8; i++)
                    {
                        for (int j = 0; j < 8; j++)
                        {
                            if (picbox[i * 10 + j - 2 * i].BackColor == Color.Green)
                            {
                                np1 = lst.Insert(np1, new Point(i, j));
                            }
                        }
                    }
                    game_main gm = new game_main();
                    gm.refreshcolors(picbox, playernum, mat);
                }
                lpt[n - 1] = lst;
                if (n > 1)
                {
                    Filllist(n - 1, pt, lpt);
                }
            }
        }
        //داله تعيد عدد الاماكن الخضراء
        public int count_greenplace() //good
        {
            int count = 0;

            int[,] help = new int[8, 8];
            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    help[i, j] = mat[i, j];
                }
            }
            help[after.X, after.Y] = help[befor.X, befor.Y];
            help[befor.X, befor.Y] = 0;
            game_main aaa = new game_main();

            aaa.refreshcolors(picbox, playernum, mat);
            switch (help[after.X, after.Y])
            {
            case 1:
            case -1: Pawn p2 = new Pawn(after, help, picbox, playernum, kingsplace, kings, rooks);
                p2.showGreenplaces(after.X, after.Y, picbox);  break;

            case 2:
            case -2: rook r2 = new rook(after, help, picbox, playernum, kingsplace, kings, rooks);
                r2.showGreenplaces(after.X, after.Y, picbox);  break;

            case 3:
            case -3: knight kn2 = new knight(after, help, picbox, playernum, kingsplace, kings, rooks);
                kn2.showGreenplaces(after.X, after.Y, picbox); break;

            case 4:
            case -4: fou f2 = new fou(after, help, picbox, playernum, kingsplace, kings, rooks);
                f2.showGreenplaces(after.X, after.Y, picbox); break;

            case 5:
            case -5: queen q2 = new queen(after, help, picbox, playernum, kingsplace, kings, rooks);
                q2.showGreenplaces(after.X, after.Y, picbox); break;

            case -6: king k2 = new king(after, help, picbox, playernum, kings, rooks);
                k2.showGreenplaces(after.X, after.Y, picbox); break;

            default: break;
            }

            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    if (picbox[i * 10 + j - 2 * i].BackColor == Color.Green)
                    {
                        count++;
                    }
                }
            }
            return(count);
        }
Beispiel #3
0
        // פונקציה הזות מקבלת שני פרמטרים שלמים ובודקת מה סוג של הקטע שקבלנו לפי מערך דומימדי
        public void Wathitem(int i, int j)
        {
            if (playernum == -1)
            {
                timer1.Start();
            }
            else
            {
                timer2.Start();
            }


            switch (mat[i, j])// pwan +
            {
            case 1: Pawn p1 = new Pawn(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                p1.showGreenplaces(i, j, picbox); break;

            case 2: rook r1 = new rook(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                r1.showGreenplaces(i, j, picbox); break;

            case 3: knight kn1 = new knight(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                kn1.showGreenplaces(i, j, picbox); break;

            case 4: fou f1 = new fou(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                f1.showGreenplaces(i, j, picbox); break;

            case 5: queen q1 = new queen(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                q1.showGreenplaces(i, j, picbox); break;

            case 6: king k1 = new king(new Point(i, j), mat, picbox, playernum, kings, rooks);
                k1.showGreenplaces(i, j, picbox); k1.showorangeplace(); break;

            case -1: Pawn p2 = new Pawn(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                p2.showGreenplaces(i, j, picbox); break;

            case -2: rook r2 = new rook(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                r2.showGreenplaces(i, j, picbox); break;

            case -3: knight kn2 = new knight(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                kn2.showGreenplaces(i, j, picbox); break;

            case -4: fou f2 = new fou(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                f2.showGreenplaces(i, j, picbox); break;

            case -5: queen q2 = new queen(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                q2.showGreenplaces(i, j, picbox); break;

            case -6: king k2 = new king(new Point(i, j), mat, picbox, playernum, kings, rooks);
                k2.showGreenplaces(i, j, picbox); k2.showorangeplace(); break;

            default: break;
            }
        }
        //عند انتقال القطعه للمكان الجديد نفحص عدد القطع التي تستطيع القطعه تهديدها ونعيدها واذا ولا قطعه نعيد 0
        public int count_piesethreated() //good
        {
            game_main aaa = new game_main();

            int[,] help = new int[8, 8];
            int k = 0, c = 0;

            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    help[i, j] = mat[i, j];
                }
            }
            help[after.X, after.Y] = help[befor.X, befor.Y];
            help[befor.X, befor.Y] = 0;
            aaa.refreshcolors(picbox, playernum, help);
            switch (help[after.X, after.Y])
            {
            case 1:
            case -1: Pawn p2 = new Pawn(after, help, picbox, playernum, kingsplace, kings, rooks);
                p2.showGreenplaces(after.X, after.Y, picbox); break;

            case 2:
            case -2: rook r2 = new rook(after, help, picbox, playernum, kingsplace, kings, rooks);
                r2.showGreenplaces(after.X, after.Y, picbox); break;

            case 3:
            case -3: knight kn2 = new knight(after, help, picbox, playernum, kingsplace, kings, rooks);
                kn2.showGreenplaces(after.X, after.Y, picbox); break;

            case 4:
            case -4: fou f2 = new fou(after, help, picbox, playernum, kingsplace, kings, rooks);
                f2.showGreenplaces(after.X, after.Y, picbox); break;

            case 5:
            case -5: queen q2 = new queen(after, help, picbox, playernum, kingsplace, kings, rooks);
                q2.showGreenplaces(after.X, after.Y, picbox); break;

            case 6:
            case -6: king k2 = new king(after, help, picbox, playernum, kings, rooks);
                k2.showGreenplaces(after.X, after.Y, picbox); break;

            default: break;
            }
            for (int d = 0; d < 8; d++)
            {
                for (int e = 0; e < 8; e++)
                {
                    if (picbox[k].BackColor == Color.Green)
                    {
                        if (help[d, e] != 0)
                        {
                            c++;
                        }
                    }
                    k++;
                }
            }
            aaa.refreshcolors(picbox, playernum, help);
            return(c * 10);
        }
        //اذا كانت القطعه او عند انتقالها للمكان الجديد تستطيع قتل قطع من قطع العو تعيد حسب اهميته جندي 60 وغير ذلك 0
        public int killer()  // good
        {
            game_main aaa = new game_main();

            aaa.refreshcolors(picbox, playernum, mat); // no color
            switch (mat[befor.X, befor.Y])             // show color green before move the item
            {
            case -1:
            case 1: Pawn p2 = new Pawn(befor, mat, picbox, playernum, kingsplace, kings, rooks);
                p2.showGreenplaces(befor.X, befor.Y, picbox); break;

            case -2:
            case 2: rook r2 = new rook(befor, mat, picbox, playernum, kingsplace, kings, rooks);
                r2.showGreenplaces(befor.X, befor.Y, picbox); break;

            case -3:
            case 3: knight kn2 = new knight(befor, mat, picbox, playernum, kingsplace, kings, rooks);
                kn2.showGreenplaces(befor.X, befor.Y, picbox); break;

            case -4:
            case 4: fou f2 = new fou(befor, mat, picbox, playernum, kingsplace, kings, rooks);
                f2.showGreenplaces(befor.X, befor.Y, picbox); break;

            case -5:
            case 5: queen q2 = new queen(befor, mat, picbox, playernum, kingsplace, kings, rooks);
                q2.showGreenplaces(befor.X, befor.Y, picbox); break;

            case -6:
            case 6: king k2 = new king(befor, mat, picbox, playernum, kings, rooks);
                k2.showGreenplaces(befor.X, befor.Y, picbox); break;

            default: break;
            }
            if (picbox[after.X * 10 + after.Y - 2 * after.X].BackColor == Color.Green) // new point is green?
            {
                if (mat[after.X, after.Y] != 0)                                        // new pos in mat(orginal) not 0
                {
                    switch (Math.Abs(mat[after.X, after.Y]))
                    {
                    case -1:
                    case 1: aaa.refreshcolors(picbox, playernum, mat); return(60);

                    case -2:
                    case 2: aaa.refreshcolors(picbox, playernum, mat); return(62);

                    case -3:
                    case 3: aaa.refreshcolors(picbox, playernum, mat); return(64);

                    case -4:
                    case 4: aaa.refreshcolors(picbox, playernum, mat); return(66);

                    case -5:
                    case 5: aaa.refreshcolors(picbox, playernum, mat); return(68);

                    default: break;
                    }
                }
            }

            return(0);
        }
Beispiel #6
0
        public void computerplayer1(int playernum, int[] kings, int[] rooks, Point[] kingsplace, PictureBox[] picbox, int[,] mat)
        {
            Point        last = new Point();
            Random       rd = new Random();
            game_main    pppp = new game_main();
            int          i, j, newx, newy, found = 0, c = 0, a, m = 0, p, timer;
            List <Point> lst = new List <Point>();

            List <Point> lst2 = new List <Point>();
            Node <Point> np   = lst2.GetFirst();
            Node <Point> np2;

            timer = rd.Next(3) + 1;
            TimeSpan interval = new TimeSpan(0, 0, timer);


            for (i = 0; i < 8 && found == 0; i++)
            {
                c     = 0;
                found = 0;
                for (j = 0; j < 8 && found == 0; j++)
                {
                    if (mat[i, j] * playernum > 0)
                    {
                        last = new Point(i, j);

                        switch (mat[i, j])
                        {
                        case -1:
                        case 1: Pawn p2 = new Pawn(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                            p2.showGreenplaces(i, j, picbox); lst = p2.placestomove(); break;

                        case -2:
                        case 2: rook r2 = new rook(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                            r2.showGreenplaces(i, j, picbox); lst = r2.placestomove(); break;

                        case -3:
                        case 3: knight kn2 = new knight(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                            kn2.showGreenplaces(i, j, picbox); lst = kn2.placestomove(); break;

                        case -4:
                        case 4: fou f2 = new fou(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                            f2.showGreenplaces(i, j, picbox); lst = f2.placestomove(); break;

                        case -5:
                        case 5: queen q2 = new queen(new Point(i, j), mat, picbox, playernum, kingsplace, kings, rooks);
                            q2.showGreenplaces(i, j, picbox); lst = q2.placestomove(); break;

                        case -6:
                        case 6: king k2 = new king(new Point(i, j), mat, picbox, playernum, kings, rooks);
                            k2.showGreenplaces(i, j, picbox); lst = k2.placestomove(); break;

                        default: break;
                        }
                    }
                    if (lst.IsEmpty() == false)
                    {
                        for (int k = 0; k < 8; k++)
                        {
                            for (int t = 0; t < 8; t++)
                            {
                                if (picbox[k * 10 + t - 2 * k].BackColor == Color.Green)
                                {
                                    np = lst2.Insert(np, new Point(k, t));
                                    c++;
                                }
                            }
                        }
                        if (lst2.IsEmpty() == false)
                        {
                            found = 1;
                        }
                    }
                }
            }


            a   = rd.Next(c + 1);
            m   = 0;
            np2 = lst2.GetFirst();
            while (a != m)
            {
                np2 = np2.GetNext();
                m++;
            }


            int b1 = last.X;
            int b2 = last.Y;

            lx = new Point(b1, b2);
            computerplayer.oldstep = new Point(b1, b2);
            newx = np.GetInfo().X;
            newy = np.GetInfo().Y;
            computerplayer.newstep = new Point(newx, newy);
            nx = new Point(newx, newy);
            if (mat[newx, newy] != 0)
            {
                computerplayer.loscomp = mat[newx, newy];
            }
            if (newx == 7 * playernum && mat[b1, b2] == 1 * playernum)
            {
                mat[b1, b2] = 0;

                mat[newx, newy] = 5;

                picbox[b1 * 10 + b2 - 2 * b1].ImageLocation = null;
                Thread.Sleep(interval);
                Application.DoEvents();
                picbox[newx * 10 + newy - 2 * newx].ImageLocation = pppp.chessimage(5);

                picbox[newx * 10 + newy - 2 * newx].SizeMode = PictureBoxSizeMode.CenterImage;
                pppp.refreshcolors(picbox, playernum, mat);
            }


            else if (newx == 0 && mat[b1, b2] * playernum == -1 * playernum)
            {
                mat[b1, b2] = 0;

                mat[newx, newy] = -5;

                picbox[b1 * 10 + b2 - 2 * b1].ImageLocation = null;
                Thread.Sleep(interval);
                Application.DoEvents();
                picbox[newx * 10 + newy - 2 * newx].ImageLocation = pppp.chessimage(-5);

                picbox[newx * 10 + newy - 2 * newx].SizeMode = PictureBoxSizeMode.CenterImage;
                pppp.refreshcolors(picbox, playernum, mat);
            }
            else
            {
                p           = mat[b1, b2];
                mat[b1, b2] = 0;

                mat[newx, newy] = p;

                picbox[b1 * 10 + b2 - 2 * b1].ImageLocation = null;
                Thread.Sleep(interval);
                Application.DoEvents();

                picbox[newx * 10 + newy - 2 * newx].ImageLocation = pppp.chessimage(p);

                picbox[newx * 10 + newy - 2 * newx].SizeMode = PictureBoxSizeMode.CenterImage;

                pppp.refreshcolors(picbox, playernum, mat);
            }
        }