Beispiel #1
0
        public void UndoTheMovement(Position origin, Position destiny, Piece capturedPice)
        {
            Piece piece = Board.RemovePiece(destiny);

            piece.DecrementNumberOfMovements();
            if (capturedPice != null)
            {
                Board.InsertPiece(capturedPice, destiny);
                Captured.Remove(capturedPice);
            }
            Board.InsertPiece(piece, origin);

            //#SpecialPlay Castling short
            if (piece is King && destiny.Column == origin.Column + 2)
            {
                Position rookOrigin  = new Position(origin.Line, origin.Column + 3);
                Position rookDestiny = new Position(origin.Line, origin.Column + 1);
                Piece    rook        = Board.RemovePiece(rookDestiny);
                rook.DecrementNumberOfMovements();
                Board.InsertPiece(rook, rookOrigin);
            }

            //#SpecialPlay Castling long
            if (piece is King && destiny.Column == origin.Column - 2)
            {
                Position rookOrigin  = new Position(origin.Line, origin.Column - 4);
                Position rookDestiny = new Position(origin.Line, origin.Column - 1);
                Piece    rook        = Board.RemovePiece(rookDestiny);
                rook.DecrementNumberOfMovements();
                Board.InsertPiece(rook, rookOrigin);
            }

            //#SpecialPlay En Passant

            if (piece is Pawn)
            {
                if (origin.Column != destiny.Column && capturedPice == VulnerableEnPassant)
                {
                    Piece    pawn = Board.RemovePiece(destiny);
                    Position pawnPosition;
                    if (piece.Color == Color.White)
                    {
                        pawnPosition = new Position(3, destiny.Column);
                    }
                    else
                    {
                        pawnPosition = new Position(4, destiny.Column);
                    }

                    Board.InsertPiece(pawn, pawnPosition);
                }
            }
        }