Beispiel #1
0
        public void MakeAPlay(Position origin, Position destiny)
        {
            Piece capturedPiece = ExecuteAMovement(origin, destiny);


            if (ItIsInCheck(CurrentPlayer))
            {
                UndoTheMovement(origin, destiny, capturedPiece);
                throw new BoardException("You cannot put yourself in check!");
            }

            Piece piece = Board.Piece(destiny);

            // #SpecialPlay Promotion

            if ((piece.Color == Color.White && destiny.Line == 0) || (piece.Color == Color.Black && destiny.Line == 7))
            {
                piece = Board.RemovePiece(destiny);
                Pieces.Remove(piece);

                Piece queen = new Queen(Board, piece.Color);
                Board.InsertPiece(queen, destiny);
                Pieces.Add(queen);
            }

            if (ItIsInCheck(Opponent(CurrentPlayer)))
            {
                Check = true;
            }
            else
            {
                Check = false;
            }

            if (TestCheckMate(Opponent(CurrentPlayer)))
            {
                Finished = true;
            }
            else
            {
                Shift++;
                ChangePlayer();
            }



            //#SpecialPlay EnPassant

            if (piece is Pawn && (destiny.Line == origin.Line - 2 || destiny.Line == origin.Line + 2))
            {
                VulnerableEnPassant = piece;
            }
            else
            {
                VulnerableEnPassant = null;
            }
        }
Beispiel #2
0
        public Piece ExecuteAMovement(Position origin, Position destiny)
        {
            Piece piece = Board.RemovePiece(origin);

            piece.IncrementeNumberOfMovements();
            Piece capturedPiece = Board.RemovePiece(destiny);

            Board.InsertPiece(piece, destiny);
            if (capturedPiece != null)
            {
                Captured.Add(capturedPiece);
            }
            //#SpecialPlay Castling short

            if (piece is King && destiny.Column == origin.Column + 2)
            {
                Position rookOrigin  = new Position(origin.Line, origin.Column + 3);
                Position rookDestiny = new Position(origin.Line, origin.Column + 1);
                Piece    rook        = Board.RemovePiece(rookOrigin);
                rook.IncrementeNumberOfMovements();
                Board.InsertPiece(rook, rookDestiny);
            }

            //#SpecialPlay Castling long

            if (piece is King && destiny.Column == origin.Column - 2)
            {
                Position rookOrigin  = new Position(origin.Line, origin.Column - 4);
                Position rookDestiny = new Position(origin.Line, origin.Column - 1);
                Piece    rook        = Board.RemovePiece(rookOrigin);
                rook.IncrementeNumberOfMovements();
                Board.InsertPiece(rook, rookDestiny);
            }

            //#SpecialPlay EnPassant
            if (piece is Pawn)
            {
                if (origin.Column != destiny.Column && capturedPiece == null)
                {
                    Position pawnPosition;
                    if (piece.Color == Color.White)
                    {
                        pawnPosition = new Position(destiny.Line + 1, destiny.Column);
                    }
                    else
                    {
                        pawnPosition = new Position(destiny.Line - 1, destiny.Column);
                    }

                    capturedPiece = Board.RemovePiece(pawnPosition);
                    Captured.Add(capturedPiece);
                }
            }

            return(capturedPiece);
        }
Beispiel #3
0
        public void UndoTheMovement(Position origin, Position destiny, Piece capturedPice)
        {
            Piece piece = Board.RemovePiece(destiny);

            piece.DecrementNumberOfMovements();
            if (capturedPice != null)
            {
                Board.InsertPiece(capturedPice, destiny);
                Captured.Remove(capturedPice);
            }
            Board.InsertPiece(piece, origin);

            //#SpecialPlay Castling short
            if (piece is King && destiny.Column == origin.Column + 2)
            {
                Position rookOrigin  = new Position(origin.Line, origin.Column + 3);
                Position rookDestiny = new Position(origin.Line, origin.Column + 1);
                Piece    rook        = Board.RemovePiece(rookDestiny);
                rook.DecrementNumberOfMovements();
                Board.InsertPiece(rook, rookOrigin);
            }

            //#SpecialPlay Castling long
            if (piece is King && destiny.Column == origin.Column - 2)
            {
                Position rookOrigin  = new Position(origin.Line, origin.Column - 4);
                Position rookDestiny = new Position(origin.Line, origin.Column - 1);
                Piece    rook        = Board.RemovePiece(rookDestiny);
                rook.DecrementNumberOfMovements();
                Board.InsertPiece(rook, rookOrigin);
            }

            //#SpecialPlay En Passant

            if (piece is Pawn)
            {
                if (origin.Column != destiny.Column && capturedPice == VulnerableEnPassant)
                {
                    Piece    pawn = Board.RemovePiece(destiny);
                    Position pawnPosition;
                    if (piece.Color == Color.White)
                    {
                        pawnPosition = new Position(3, destiny.Column);
                    }
                    else
                    {
                        pawnPosition = new Position(4, destiny.Column);
                    }

                    Board.InsertPiece(pawn, pawnPosition);
                }
            }
        }
Beispiel #4
0
 public void InsertNewPiece(char column, int line, Piece piece)
 {
     Board.InsertPiece(piece, new ChessPosition(column, line).ToPosition());
     Pieces.Add(piece);
 }