Beispiel #1
0
        public static RelevantInfo GetRelevance(Player player)
        {
            RelevantInfo relevantPlr = new RelevantInfo();

            relevantPlr.EyeColor        = new int[] { player.eyeColor.R, player.eyeColor.G, player.eyeColor.B };
            relevantPlr.HairColor       = new int[] { player.hairColor.R, player.hairColor.G, player.hairColor.B };
            relevantPlr.PantsColor      = new int[] { player.pantsColor.R, player.pantsColor.G, player.pantsColor.B };
            relevantPlr.ShirtColor      = new int[] { player.shirtColor.R, player.shirtColor.G, player.shirtColor.B };
            relevantPlr.ShoeColor       = new int[] { player.shoeColor.R, player.shoeColor.G, player.shoeColor.B };
            relevantPlr.SkinColor       = new int[] { player.skinColor.R, player.skinColor.G, player.skinColor.B };
            relevantPlr.UnderShirtColor = new int[] { player.underShirtColor.R, player.underShirtColor.G, player.underShirtColor.B };
            relevantPlr.SkinVariant     = player.skinVariant;
            relevantPlr.Hair            = player.hair;
            relevantPlr.HeadSlot        = player.head < 1 ? (int?)null : player.head;
            relevantPlr.BodySlot        = player.body < 1 ? (int?)null : player.body;
            relevantPlr.LegsSlot        = player.legs < 1 ? (int?)null : player.legs;
            relevantPlr.HandsOnSlot     = player.handon < 1 ? (int?)null : player.handon;
            relevantPlr.HandsOffSlot    = player.handoff < 1 ? (int?)null : player.handoff;
            relevantPlr.BackSlot        = player.back < 1 ? (int?)null : player.back;
            relevantPlr.FrontSlot       = player.front < 1 ? (int?)null : player.front;
            relevantPlr.ShoeSlot        = player.shoe < 1 ? (int?)null : player.shoe;
            relevantPlr.WaistSlot       = player.waist < 1 ? (int?)null : player.waist;
            relevantPlr.WingSlot        = player.wings < 1 ? (int?)null : player.wings;
            relevantPlr.ShieldSlot      = player.shield < 1 ? (int?)null : player.shield;
            relevantPlr.NeckSlot        = player.neck < 1 ? (int?)null : player.neck;
            relevantPlr.FaceSlot        = player.face < 1 ? (int?)null : player.face;
            relevantPlr.BalloonSlot     = player.balloon < 1 ? (int?)null : player.balloon;

            relevantPlr.Name = player.name;
            return(relevantPlr);
        }
Beispiel #2
0
        private object getPlayers(RestRequestArgs args)
        {
            List <RelevantInfo> relevantPlayers = new List <RelevantInfo>();

            for (int i = 0; i < Main.player.Length; i++)
            {
                Player player = Main.player[i];
                if (!String.IsNullOrEmpty(player?.name))
                {
                    relevantPlayers.Add(RelevantInfo.GetRelevance(player));
                }
            }
            return(new RestObject()
            {
                { "count", relevantPlayers.Count },
                { "players", relevantPlayers }
            });
        }
Beispiel #3
0
        private object getPlayer(RestRequestArgs args)
        {
            string strName = args.Parameters["name"];

            if (string.IsNullOrEmpty(strName))
            {
                return new RestObject()
                       {
                           { "error", "expected player name in 'name'" }
                       }
            }
            ;

            User usr = TShock.Users.GetUserByName(strName);

            if (usr == null)
            {
                return new RestObject()
                       {
                           { "error", "player not found" }
                       }
            }
            ;
            List <TSPlayer> plrs = TShock.Utils.FindPlayer(strName);

            // Player is online, no need to fetch from DB
            if (plrs.Count == 1)
            {
                return new RestObject()
                       {
                           { "player", RelevantInfo.GetRelevance(plrs[0].TPlayer) }
                       }
            }
            ;
            try
            {
                // Fetch from DB
                using (var reader = TShock.DB.QueryReader("SELECT * FROM tsCharacter where account =@0", usr.ID))
                {
                    if (reader.Read())
                    {
                        RelevantInfo plr;
                        foreach (var player in TShock.Players.Where(p => null != p && p.User.Name == usr.Name))
                        {
                            // Some reason we didn't get the idea, lets use the real player if they're online
                            plr      = RelevantInfo.GetRelevance(player.TPlayer);
                            plr.Name = usr.Name;
                            plr.ID   = usr.ID;
                            return(new RestObject()
                            {
                                { "player", plr }
                            });
                        }
                        // Load from DB
                        plr      = RelevantInfo.GetRelevance(reader);
                        plr.Name = usr.Name;
                        plr.ID   = usr.ID;
                        return(new RestObject()
                        {
                            { "player", plr }
                        });
                    }
                }
            }
            catch (Exception ex)
            {
                return(new RestObject()
                {
                    { "error", ex.Message }
                });
            }
            return(new RestObject()
            {
                { "error", "player not found" }
            });
        }
Beispiel #4
0
        public static RelevantInfo GetRelevance(QueryResult reader)
        {
            bool[]       hiddens         = new bool[20];
            RelevantInfo relevantPlr     = new RelevantInfo();
            Color        eyeColor        = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("eyecolor"));
            Color        hairColor       = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("haircolor"));
            Color        pantsColor      = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("pantscolor"));
            Color        shirtColor      = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("shirtcolor"));
            Color        shoeColor       = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("shoecolor"));
            Color        skinColor       = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("skincolor"));
            Color        underShirtColor = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("undershirtcolor"));

            relevantPlr.EyeColor        = new int[] { eyeColor.R, eyeColor.G, eyeColor.B };
            relevantPlr.HairColor       = new int[] { hairColor.R, hairColor.G, hairColor.B };
            relevantPlr.PantsColor      = new int[] { pantsColor.R, pantsColor.G, pantsColor.B };
            relevantPlr.ShirtColor      = new int[] { shirtColor.R, shirtColor.G, shirtColor.B };
            relevantPlr.ShoeColor       = new int[] { shoeColor.R, shoeColor.G, shoeColor.B };
            relevantPlr.SkinColor       = new int[] { skinColor.R, skinColor.G, skinColor.B };
            relevantPlr.UnderShirtColor = new int[] { underShirtColor.R, underShirtColor.G, underShirtColor.B };
            relevantPlr.SkinVariant     = reader.Get <Int32>("skinvariant");
            relevantPlr.Hair            = reader.Get <Int32>("hair");

            bool extraSlot = reader.Get <Boolean>("extraSlot");

            for (int i = 0; i < 20; i++)
            {
                if (i < 10)
                {
                    hiddens[i] = (reader.Get <Int32>("hideVisuals") & 1 << i) != 0;
                }
                else
                {
                    hiddens[i] = false;
                }
            }

            string[] inventory_entries = reader.Get <String>("inventory").Split('~');
            NetItem  parsed;
            Item     item;
            // Because vanity items are stored after regular, if one is wearing vanity it will replace the former
            int not_weird = 0;

            for (int i = 59; i < 79; i++)
            {
                not_weird = i - 59;
                parsed    = NetItem.Parse(inventory_entries[i]);
                if (parsed.NetId < 1)
                {
                    continue;
                }
                if (extraSlot && (not_weird == 8 || not_weird == 18)) // lets skip the extra slots
                {
                    continue;
                }

                item = new Item();
                item.SetDefaults(parsed.NetId);
                // Head
                if ((i == 59 || i == 69) && item.headSlot >= 0)
                {
                    relevantPlr.HeadSlot = (item.headSlot == 0) ? (int?)null : item.headSlot;
                }
                // Body
                else if ((i == 60 || i == 70) && item.bodySlot >= 0)
                {
                    relevantPlr.BodySlot = (item.bodySlot == 0) ? (int?)null : item.bodySlot;
                }
                // Legs
                else if ((i == 61 || i == 71) && item.legSlot >= 0)
                {
                    relevantPlr.LegsSlot = (item.legSlot == 0) ? (int?)null : item.legSlot;
                }
                // Accessories
                else if (((i >= 62 && i <= 67) && !hiddens[not_weird]) || i >= 72 && i <= 77)
                {
                    if (item.handOnSlot >= 0)
                    {
                        relevantPlr.HandsOnSlot = item.handOnSlot;
                    }
                    if (item.handOffSlot >= 0)
                    {
                        relevantPlr.HandsOffSlot = item.handOffSlot;
                    }


                    if (item.backSlot >= 0)
                    {
                        relevantPlr.BackSlot  = item.backSlot;
                        relevantPlr.FrontSlot = null;
                    }
                    if (item.frontSlot > 0)
                    {
                        relevantPlr.FrontSlot = item.frontSlot;
                    }
                    if (item.shoeSlot > 0)
                    {
                        relevantPlr.ShoeSlot = item.shoeSlot;
                    }
                    if (item.waistSlot > 0)
                    {
                        relevantPlr.WaistSlot = item.waistSlot;
                    }
                    if (item.wingSlot > 0)
                    {
                        relevantPlr.WingSlot = item.wingSlot;
                    }
                    if (item.shieldSlot > 0)
                    {
                        relevantPlr.ShieldSlot = item.shieldSlot;
                    }
                    if (item.neckSlot > 0)
                    {
                        relevantPlr.NeckSlot = item.neckSlot;
                    }
                    if (item.faceSlot > 0)
                    {
                        relevantPlr.FaceSlot = item.faceSlot;
                    }
                    if (item.balloonSlot > 0)
                    {
                        relevantPlr.BalloonSlot = item.balloonSlot;
                    }
                }
            }


            // Robes and set pieces that stretch
            bool wearsRobe = false;
            int  news      = Player.SetMatch(1, relevantPlr.BodySlot.HasValue ? relevantPlr.BodySlot.Value : 0, Terraria.ID.PlayerVariantID.Sets.Male[relevantPlr.SkinVariant], ref wearsRobe);

            if (news != -1)
            {
                relevantPlr.LegsSlot = news;
            }
            news = Player.SetMatch(2, relevantPlr.LegsSlot.HasValue ? relevantPlr.LegsSlot.Value : 0, Terraria.ID.PlayerVariantID.Sets.Male[relevantPlr.SkinVariant], ref wearsRobe);
            if (news != -1)
            {
                relevantPlr.LegsSlot = news;
            }
            news = Player.SetMatch(0, relevantPlr.HeadSlot.HasValue ? relevantPlr.HeadSlot.Value : 0, Terraria.ID.PlayerVariantID.Sets.Male[relevantPlr.SkinVariant], ref wearsRobe);
            if (news != -1)
            {
                relevantPlr.HeadSlot = news;
            }

            // Conditionals
            if (relevantPlr.WingSlot.HasValue)
            {
                relevantPlr.BackSlot  = null;
                relevantPlr.FrontSlot = null;
            }

            if (relevantPlr.HeadSlot.HasValue && relevantPlr.HeadSlot != 0)
            {
                relevantPlr.FaceSlot = relevantPlr.FaceSlot.HasValue ? ((relevantPlr.FaceSlot == 7) ? 7 : (int?)null) : (int?)null;
            }

            return(relevantPlr);
        }