Beispiel #1
0
        public void Fail(PlayerRunner player)
        {
            if (!player.IsAssigned())
            {
                return;
            }

            Modules.Get <GameplayController>().Finish();
        }
        public void Fall(PlayerRunner player)
        {
            if (!player.IsAssigned())
            {
                return;
            }

            player.StopRunning();
        }