Beispiel #1
0
 private IEnumerable<int> Sum(Frame[] frames) {
     var i = 0;
     while (i < frames.Length && i < 10) {
         if(frames[i].IsSpare()) {
             yield return frames[i + 1].Roll1;
         }
         i++;
     }
 }
Beispiel #2
0
 private IEnumerable<int> Sum(Frame[] frames) {
     var i = 0;
     while (i < frames.Length && i < 10) {
         if (Frame.IsStrike(frames[i].Roll1)) {
             if (Frame.IsStrike(frames[i + 1].Roll1)) {
                 yield return frames[i + 1].Roll1 + frames[i + 2].Roll1;
             }
             else {
                 yield return frames[i + 1].Roll1 + frames[i + 1].Roll2;
             }
         }
         i++;
     }
 }