Beispiel #1
0
        public static void Serialize(Stream stream, ServerState instance)
        {
            BinaryWriter binaryWriter = new BinaryWriter(stream);

            if (instance.HasCurrentLoad)
            {
                stream.WriteByte(13);
                binaryWriter.Write(instance.CurrentLoad);
            }
            if (instance.HasGameCount)
            {
                stream.WriteByte(16);
                ProtocolParser.WriteUInt32(stream, instance.GameCount);
            }
            if (instance.HasPlayerCount)
            {
                stream.WriteByte(24);
                ProtocolParser.WriteUInt32(stream, instance.PlayerCount);
            }
        }
        public static void Serialize(Stream stream, ServerInfo instance)
        {
            BinaryWriter binaryWriter = new BinaryWriter(stream);

            if (instance.Host == null)
            {
                throw new ArgumentNullException("Host", "Required by proto specification.");
            }
            stream.WriteByte(10);
            ProtocolParser.WriteUInt32(stream, instance.Host.GetSerializedSize());
            ProcessId.Serialize(stream, instance.Host);
            if (instance.HasReplace)
            {
                stream.WriteByte(16);
                ProtocolParser.WriteBool(stream, instance.Replace);
            }
            if (instance.HasState)
            {
                stream.WriteByte(26);
                ProtocolParser.WriteUInt32(stream, instance.State.GetSerializedSize());
                ServerState.Serialize(stream, instance.State);
            }
            if (instance.Attribute.get_Count() > 0)
            {
                using (List <Attribute> .Enumerator enumerator = instance.Attribute.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        Attribute current = enumerator.get_Current();
                        stream.WriteByte(34);
                        ProtocolParser.WriteUInt32(stream, current.GetSerializedSize());
                        bnet.protocol.attribute.Attribute.Serialize(stream, current);
                    }
                }
            }
            if (instance.HasProgramId)
            {
                stream.WriteByte(45);
                binaryWriter.Write(instance.ProgramId);
            }
        }
Beispiel #3
0
        public override bool Equals(object obj)
        {
            ServerState serverState = obj as ServerState;

            if (serverState == null)
            {
                return(false);
            }
            if (this.HasCurrentLoad != serverState.HasCurrentLoad || this.HasCurrentLoad && !this.CurrentLoad.Equals(serverState.CurrentLoad))
            {
                return(false);
            }
            if (this.HasGameCount != serverState.HasGameCount || this.HasGameCount && !this.GameCount.Equals(serverState.GameCount))
            {
                return(false);
            }
            if (this.HasPlayerCount == serverState.HasPlayerCount && (!this.HasPlayerCount || this.PlayerCount.Equals(serverState.PlayerCount)))
            {
                return(true);
            }
            return(false);
        }
Beispiel #4
0
        public static void Serialize(Stream stream, ServerInfo instance)
        {
            BinaryWriter binaryWriter = new BinaryWriter(stream);

            if (instance.Host == null)
            {
                throw new ArgumentNullException("Host", "Required by proto specification.");
            }
            stream.WriteByte(10);
            ProtocolParser.WriteUInt32(stream, instance.Host.GetSerializedSize());
            ProcessId.Serialize(stream, instance.Host);
            if (instance.HasReplace)
            {
                stream.WriteByte(16);
                ProtocolParser.WriteBool(stream, instance.Replace);
            }
            if (instance.HasState)
            {
                stream.WriteByte(26);
                ProtocolParser.WriteUInt32(stream, instance.State.GetSerializedSize());
                ServerState.Serialize(stream, instance.State);
            }
            if (instance.Attribute.Count > 0)
            {
                foreach (bnet.protocol.attribute.Attribute attribute in instance.Attribute)
                {
                    stream.WriteByte(34);
                    ProtocolParser.WriteUInt32(stream, attribute.GetSerializedSize());
                    bnet.protocol.attribute.Attribute.Serialize(stream, attribute);
                }
            }
            if (instance.HasProgramId)
            {
                stream.WriteByte(45);
                binaryWriter.Write(instance.ProgramId);
            }
        }
Beispiel #5
0
 public void SetState(ServerState val)
 {
     this.State = val;
 }
Beispiel #6
0
        public static ServerInfo Deserialize(Stream stream, ServerInfo instance, long limit)
        {
            BinaryReader binaryReader = new BinaryReader(stream);

            instance.Replace = false;
            if (instance.Attribute == null)
            {
                instance.Attribute = new List <bnet.protocol.attribute.Attribute>();
            }
            while (limit < 0L || stream.Position < limit)
            {
                int num = stream.ReadByte();
                if (num == -1)
                {
                    if (limit >= 0L)
                    {
                        throw new EndOfStreamException();
                    }
                    return(instance);
                }
                else if (num != 10)
                {
                    if (num != 16)
                    {
                        if (num != 26)
                        {
                            if (num != 34)
                            {
                                if (num != 45)
                                {
                                    Key  key   = ProtocolParser.ReadKey((byte)num, stream);
                                    uint field = key.Field;
                                    if (field == 0u)
                                    {
                                        throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream");
                                    }
                                    ProtocolParser.SkipKey(stream, key);
                                }
                                else
                                {
                                    instance.ProgramId = binaryReader.ReadUInt32();
                                }
                            }
                            else
                            {
                                instance.Attribute.Add(bnet.protocol.attribute.Attribute.DeserializeLengthDelimited(stream));
                            }
                        }
                        else if (instance.State == null)
                        {
                            instance.State = ServerState.DeserializeLengthDelimited(stream);
                        }
                        else
                        {
                            ServerState.DeserializeLengthDelimited(stream, instance.State);
                        }
                    }
                    else
                    {
                        instance.Replace = ProtocolParser.ReadBool(stream);
                    }
                }
                else if (instance.Host == null)
                {
                    instance.Host = ProcessId.DeserializeLengthDelimited(stream);
                }
                else
                {
                    ProcessId.DeserializeLengthDelimited(stream, instance.Host);
                }
            }
            if (stream.Position == limit)
            {
                return(instance);
            }
            throw new ProtocolBufferException("Read past max limit");
        }
Beispiel #7
0
        public override bool Equals(object obj)
        {
            ServerState serverState = obj as ServerState;

            return(serverState != null && this.HasCurrentLoad == serverState.HasCurrentLoad && (!this.HasCurrentLoad || this.CurrentLoad.Equals(serverState.CurrentLoad)) && this.HasGameCount == serverState.HasGameCount && (!this.HasGameCount || this.GameCount.Equals(serverState.GameCount)) && this.HasPlayerCount == serverState.HasPlayerCount && (!this.HasPlayerCount || this.PlayerCount.Equals(serverState.PlayerCount)));
        }
Beispiel #8
0
 public void Serialize(Stream stream)
 {
     ServerState.Serialize(stream, this);
 }
Beispiel #9
0
 public static ServerState Deserialize(Stream stream, ServerState instance)
 {
     return(ServerState.Deserialize(stream, instance, -1L));
 }