public static GetPlayerVariablesResponse DeserializeLengthDelimited(Stream stream, GetPlayerVariablesResponse instance)
        {
            long position = (long)ProtocolParser.ReadUInt32(stream);

            position += stream.Position;
            return(GetPlayerVariablesResponse.Deserialize(stream, instance, position));
        }
        public static GetPlayerVariablesResponse DeserializeLengthDelimited(Stream stream)
        {
            GetPlayerVariablesResponse getPlayerVariablesResponse = new GetPlayerVariablesResponse();

            GetPlayerVariablesResponse.DeserializeLengthDelimited(stream, getPlayerVariablesResponse);
            return(getPlayerVariablesResponse);
        }
Beispiel #3
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        public static GetPlayerVariablesResponse DeserializeLengthDelimited(Stream stream, GetPlayerVariablesResponse instance)
        {
            long num = (long)((ulong)ProtocolParser.ReadUInt32(stream));

            num += stream.get_Position();
            return(GetPlayerVariablesResponse.Deserialize(stream, instance, num));
        }
 public static void Serialize(Stream stream, GetPlayerVariablesResponse instance)
 {
     if (instance.PlayerVariables.Count > 0)
     {
         foreach (bnet.protocol.game_utilities.PlayerVariables playerVariable in instance.PlayerVariables)
         {
             stream.WriteByte(10);
             ProtocolParser.WriteUInt32(stream, playerVariable.GetSerializedSize());
             bnet.protocol.game_utilities.PlayerVariables.Serialize(stream, playerVariable);
         }
     }
 }
Beispiel #5
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 public static void Serialize(Stream stream, GetPlayerVariablesResponse instance)
 {
     if (instance.PlayerVariables.get_Count() > 0)
     {
         using (List <PlayerVariables> .Enumerator enumerator = instance.PlayerVariables.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 PlayerVariables current = enumerator.get_Current();
                 stream.WriteByte(10);
                 ProtocolParser.WriteUInt32(stream, current.GetSerializedSize());
                 bnet.protocol.game_utilities.PlayerVariables.Serialize(stream, current);
             }
         }
     }
 }
 public static GetPlayerVariablesResponse Deserialize(Stream stream, GetPlayerVariablesResponse instance, long limit)
 {
     if (instance.PlayerVariables == null)
     {
         instance.PlayerVariables = new List <bnet.protocol.game_utilities.PlayerVariables>();
     }
     while (true)
     {
         if (limit < (long)0 || stream.Position < limit)
         {
             int num = stream.ReadByte();
             if (num == -1)
             {
                 if (limit >= (long)0)
                 {
                     throw new EndOfStreamException();
                 }
                 break;
             }
             else if (num == 10)
             {
                 instance.PlayerVariables.Add(bnet.protocol.game_utilities.PlayerVariables.DeserializeLengthDelimited(stream));
             }
             else
             {
                 Key key = ProtocolParser.ReadKey((byte)num, stream);
                 if (key.Field == 0)
                 {
                     throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream");
                 }
                 ProtocolParser.SkipKey(stream, key);
             }
         }
         else
         {
             if (stream.Position != limit)
             {
                 throw new ProtocolBufferException("Read past max limit");
             }
             break;
         }
     }
     return(instance);
 }
        public override bool Equals(object obj)
        {
            GetPlayerVariablesResponse getPlayerVariablesResponse = obj as GetPlayerVariablesResponse;

            if (getPlayerVariablesResponse == null)
            {
                return(false);
            }
            if (this.PlayerVariables.Count != getPlayerVariablesResponse.PlayerVariables.Count)
            {
                return(false);
            }
            for (int i = 0; i < this.PlayerVariables.Count; i++)
            {
                if (!this.PlayerVariables[i].Equals(getPlayerVariablesResponse.PlayerVariables[i]))
                {
                    return(false);
                }
            }
            return(true);
        }
Beispiel #8
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        public override bool Equals(object obj)
        {
            GetPlayerVariablesResponse getPlayerVariablesResponse = obj as GetPlayerVariablesResponse;

            if (getPlayerVariablesResponse == null)
            {
                return(false);
            }
            if (this.PlayerVariables.get_Count() != getPlayerVariablesResponse.PlayerVariables.get_Count())
            {
                return(false);
            }
            for (int i = 0; i < this.PlayerVariables.get_Count(); i++)
            {
                if (!this.PlayerVariables.get_Item(i).Equals(getPlayerVariablesResponse.PlayerVariables.get_Item(i)))
                {
                    return(false);
                }
            }
            return(true);
        }
 public static GetPlayerVariablesResponse Deserialize(Stream stream, GetPlayerVariablesResponse instance)
 {
     return(GetPlayerVariablesResponse.Deserialize(stream, instance, (long)-1));
 }
 public void Deserialize(Stream stream)
 {
     GetPlayerVariablesResponse.Deserialize(stream, this);
 }