private void DrawCanvas(CanvasContext canvasCtx)
        {
            var size = canvasCtx.GetRealSize(width, height - toolBarHeight);

            if (Event.current.type == EventType.Repaint)
            {
                GL.PushMatrix();
                CreateLineMaterial();
                lineMaterial.SetPass(0);
                GL.LoadIdentity();
                GL.MultMatrix(canvasCtx.GetTRSMatrix(size));
                var p1 = canvasCtx.GetLocalPos(new Vector2(0, 1), size);
                var p2 = canvasCtx.GetLocalPos(new Vector2(1, 0), size);
                GLHelper.DrawGrid(100, new Rect(p1, p2 - p1));
                OnDrawCanvas(canvasCtx);
                if (canvasCtx.m_isDrawSelection)
                {
                    if (canvasCtx.m_dragStartPosition != canvasCtx.m_curLocalPosition)
                    {
                        GLHelper.DrawRectSolid(canvasCtx.m_dragStartPosition, canvasCtx.m_curLocalPosition, new Color(0, 0, 0, 0.5f));
                    }
                }
                GL.PopMatrix();
            }
        }
 protected virtual void ProcessEventInCanvas(CanvasContext canvasCtx)
 {
     canvasCtx.m_curLocalPosition = canvasCtx.GetLocalPos(canvasCtx.m_curMouseNormalizePosition, canvasCtx.GetRealSize(width, height - toolBarHeight));
     //鼠标中键拖动视图
     if (Event.current.type == EventType.MouseDrag && Event.current.button == 2)
     {
         canvasCtx.m_offset += Event.current.delta;
         Repaint();
     }
     //鼠标滚轮缩放视图
     if (Event.current.type == EventType.ScrollWheel)
     {
         canvasCtx.scale += Event.current.delta.y * -0.01f;
         Repaint();
     }
     //选择和移动逻辑
     //按下鼠标左键
     if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
     {
         var clickElement = canvasCtx.TestPoint(canvasCtx.m_curLocalPosition);
         canvasCtx.m_dragStartPosition = canvasCtx.m_curLocalPosition;
         if (clickElement == null)
         {
             //开始绘制选区
             canvasCtx.ClearAllSelected();
             canvasCtx.m_isDrawSelection = true;
             Repaint();
         }
         else
         {
             if (!canvasCtx.IsSelected(clickElement))
             {
                 canvasCtx.ClearAllSelected();
                 canvasCtx.AddSelected(clickElement);
             }
             //开始拖动物体
             canvasCtx.m_isDragElement = true;
             foreach (var element in canvasCtx.m_selectedElements)
             {
                 if (element.canDrag)
                 {
                     element.m_dragStartPosition = element.position;
                 }
             }
             Repaint();
         }
     }
     //鼠标左键拖动
     if (Event.current.type == EventType.MouseDrag && Event.current.button == 0)
     {
         if (canvasCtx.m_isDragElement)
         {
             foreach (var element in canvasCtx.m_selectedElements)
             {
                 if (element.canDrag)
                 {
                     element.position = element.m_dragStartPosition + (canvasCtx.m_curLocalPosition - canvasCtx.m_dragStartPosition);
                 }
             }
             Repaint();
         }
     }
     //松开鼠标左键
     if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
     {
         //结束绘制选区,根据画出的选取选择对象
         if (canvasCtx.m_isDrawSelection == true)
         {
             canvasCtx.m_isDrawSelection = false;
             var selections = canvasCtx.TestRect(canvasCtx.m_dragStartPosition, canvasCtx.m_curLocalPosition);
             canvasCtx.ClearAllSelected();
             canvasCtx.AddSelected(selections);
             Repaint();
         }
         else if (canvasCtx.m_isDragElement)
         {
             canvasCtx.m_isDragElement = false;
         }
     }
 }