static void TryLoadXaAudio()
    {
        var go = GameObject.Find("AudioSource");

        if (!go)
        {
            go = new GameObject("AudioSource", typeof(AudioSource));
        }
        var audioSource = go.GetComponent <AudioSource>();

        var path = Application.streamingAssetsPath;

        foreach (var file in Directory.GetFiles(path, "*.xa", SearchOption.AllDirectories))
        {
            Debug.Log("Decoding: " + file);
            var docoder = new bjxa.Decoder();
            var pcmData = docoder.Decode(File.ReadAllBytes(file));
            var clip    = AudioClip.Create(Path.GetFileNameWithoutExtension(file),
                                           pcmData.Length,
                                           docoder.Channels,
                                           docoder.SampleRate,
                                           false);
            clip.SetData(pcmData, 0);

            audioSource.clip = clip;
            audioSource.Play();
            break;
        }
    }
Beispiel #2
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    AudioClip DecodeXaAudioData(string name, byte[] data)
    {
        var docoder = new bjxa.Decoder();
        var pcmData = docoder.Decode(data);
        var clip    = AudioClip.Create(name,
                                       docoder.Samples,
                                       docoder.Channels,
                                       docoder.SampleRate,
                                       false);

        clip.SetData(pcmData, 0);
        return(clip);
    }