Beispiel #1
0
        public EnterBill(EventHandler callback)
            : base(callback)
        {
            // initialize
            Stats.Clear();
            startTime = DateTime.Now;
            Game1.Game.Window.Title = "";
            bill = new BaseObject(new Rectangle(0, 0, BILLWIDTH, BILLHEIGHT), new Vector2(0, 0));
            bill.CenterPoint = new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2);
            skipButton = new BaseObject(new Rectangle(GraphicsDevice.Viewport.Width - SKIPWIDTH, GraphicsDevice.Viewport.Height - SKIPHEIGHT, SKIPWIDTH, SKIPHEIGHT), new Vector2(0, 0));

            // load content
            if (!contentLoaded)
            {
                billTexture = Content.Load<Texture2D>("billtransparent");
                bill2Texture = Content.Load<Texture2D>("bill2transparent");
                button1Texture = Content.Load<Texture2D>("titlebutton1");
                button2Texture = Content.Load<Texture2D>("titlebutton2");
                enterBillFont1 = Content.Load<SpriteFont>("EnterBillFont1");
                titleFont2 = Content.Load<SpriteFont>("TitleFont2");
                actTitleFont = Content.Load<SpriteFont>("ActTitleFont");
                enterBill = Content.Load<Song>("enterbill");
            }

            // play music
            MediaPlayer.Play(enterBill);
            MediaPlayer.Volume = 1;
        }
Beispiel #2
0
 public Laser(Vector2 position, Vector2 speed, int size, int length)
 {
     this.position = position;
     firstBit = new BaseObject(new Rectangle((int)position.X, (int)position.Y, size, size));
     Speed = speed;
     this.size = size;
     this.length = length;
     angle = (float)Math.Atan2(speed.Y, speed.X);
     timeSinceLastShot = shootDelay;
     Lasers.Add(this);
 }
Beispiel #3
0
        public TitleScreen(EventHandler callback, bool startMusic)
            : base(callback)
        {
            // initialize
            startTime = DateTime.Now;
            Game1.Game.Window.Title = "Welcome to Bill's lair.";
            Game1.Game.IsMouseVisible = true;
            isaac = new BaseObject(new Rectangle(0, 0, 100, 100), new Vector2(0, 0));
            isaac.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, Graphics.GraphicsDevice.Viewport.Height / 2);

            startButton = new SimpleButton(new Rectangle(0, 0, STARTBUTTONWIDTH, STARTBUTTONHEIGHT), button1Texture, button1Texture, button2Texture);
            startButton.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, isaac.Y - 40);
            SimpleButton.AddButton(startButton);

            physicsButton = new BaseObject(new Rectangle(0, 0, INSTRUCTIONSBUTTONWIDTH, INSTRUCTIONSBUTTONHEIGHT), new Vector2(0, 0));
            physicsButton.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, isaac.Y + isaac.Height + 40);

            exitButton = new BaseObject(new Rectangle(0, 0, EXITBUTTONWIDTH, EXITBUTTONHEIGHT), new Vector2(0, 0));
            exitButton.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, physicsButton.Y + physicsButton.Height + 40);

            // load content
            if (!contentLoaded)
            {
                button1Texture = Content.Load<Texture2D>("titlebutton1");
                button2Texture = Content.Load<Texture2D>("titlebutton2");
                isaacTexture = Content.Load<Texture2D>("isaac");
                isaac1 = Content.Load<Texture2D>("isaacswirl1");
                isaac2 = Content.Load<Texture2D>("isaacswirl2");
                isaac3 = Content.Load<Texture2D>("isaacswirl3");
                isaac4 = Content.Load<Texture2D>("isaacswirl4");
                isaac5 = Content.Load<Texture2D>("isaacswirl5");
                titleFont1 = Content.Load<SpriteFont>("TitleFont1");
                titleFont2 = Content.Load<SpriteFont>("TitleFont2");
                titleTheme = Content.Load<Song>("titletheme");
                contentLoaded = true;
            }

            isaacAnimation = new Animation(1.5f, 6f, isaac1 , isaac2, isaac3, isaac4, isaac5, isaac4, isaac3, isaac2, isaac1);
            //isaacAnimation.Start();

            // play music
            if (startMusic)
            {
                MediaPlayer.Play(titleTheme);
                MediaPlayer.IsRepeating = true;
                MediaPlayer.Volume = .25f;
            }
        }
Beispiel #4
0
        public CrystalGun(Rectangle rectangle, Rectangle boardRectangle, int wheelSize, Texture2D gunTexture, Texture2D boardTexture, Texture2D wheelTexture)
            : base(rectangle)
        {
            Texture = gunTexture;

            board = new BaseObject(boardRectangle);
            board.CenterPoint = Position;
            board.Texture = boardTexture;

            wheel1 = new BaseObject(new Rectangle(0, 0, wheelSize, wheelSize));
            wheel1.PrecisePosition = board.CenterPoint - new Vector2(26, 0);

            wheel2 = new BaseObject(new Rectangle(0, 0, wheelSize, wheelSize));
            wheel2.PrecisePosition = board.CenterPoint + new Vector2(26, 0);

            wheel1.Texture = wheel2.Texture = wheelTexture;
            wheelCircumference = wheelSize / 2 * (float)Math.PI;
        }
Beispiel #5
0
        public EndBattle1(EventHandler callback)
            : base(callback, false)
        {
            if (!contentLoaded)
            {
                endBattle1Font1 = Content.Load<SpriteFont>("EndBattle1Font1");
                actTitleFont = Content.Load<SpriteFont>("ActTitleFont");
                keysTexture = Content.Load<Texture2D>("carkeys");
                rollerBladesTexture = Content.Load<Texture2D>("rollerblades");
                wizardTexture = Content.Load<Texture2D>("mikewizard");
                mikeTheme = Content.Load<Song>("miketheme");
            }

            MediaPlayer.Stop();
            bill.speed = new Vector2(4500, 4500);
            bill.Width *= 2;
            bill.Height *= 2;
            billHealthBar.Width *= 2;
            bill.HP = 0;
            Bullet.Cans.Clear();
            PowerUp.RemoveAlivePowerUps();
            string status = "BAHUHUHUHUHUHUHUH";
            currentBillMessage = LOWHPMESSAGE;
            Game1.Game.Window.Title = status;
            soundEffectManager.Play(billDeath, 1f);

            keys = new BaseObject(new Rectangle(0, 0, 50, 50));
            keys.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, Graphics.GraphicsDevice.Viewport.Height / 2);
            keys.Texture = keysTexture;

            wizard = new BaseObject(new Rectangle(0, 0, WIZARDWIDTH, WIZARDHEIGHT));
            wizard.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, Graphics.GraphicsDevice.Viewport.Height * .48f);
            wizard.Texture = wizardTexture;

            rollerBlades = new BaseObject(new Rectangle(0, 0, ROLLERBLADESWIDTH, ROLLERBLADESHEIGHT));
            rollerBlades.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, Graphics.GraphicsDevice.Viewport.Height * .9f);
            rollerBlades.Texture = rollerBladesTexture;
        }
Beispiel #6
0
        public Battle1(EventHandler callback, bool startMusic)
            : base(callback)
        {
            // initialize
            Game1.Game.IsMouseVisible = false;
            bill = new Character(new Rectangle(0, 0, BILLWIDTH, BILLHEIGHT), new Vector2(GameSettings.BillSpeed, GameSettings.BillSpeed));
            isaac = new Character(new Rectangle(Graphics.GraphicsDevice.Viewport.Width / 2 - ISAACWIDTH / 2, 0, ISAACWIDTH, ISAACHEIGHT), new Vector2(GameSettings.IsaacSpeed, GameSettings.IsaacSpeed));
            billHealthBar = new HealthBar(new Rectangle(0, 0, bill.Width, bill.Height / 12));
            billTarget = new Vector2(rand.Next(BILLWIDTH / 2, Graphics.GraphicsDevice.Viewport.Width - BILLWIDTH / 2), rand.Next(BILLHEIGHT / 2, Graphics.GraphicsDevice.Viewport.Height - BILLHEIGHT / 2));
            Bullet.Peanuts.Clear();
            Bullet.Cans.Clear();
            PowerUp.RemoveAlivePowerUps();
            startTime = timeOfLastDeath = DateTime.Now;
            bill.HP = bill.MaxHP = GameSettings.BillHP;
            bill.ShootDelay = (int)(1000 / GameSettings.BillShootSpeed);
            isaac.ShootDelay = (int)(250 / GameSettings.IsaacShootSpeed);
            isaac.TimeSinceLastShot = isaac.ShootDelay;
            isaac.Y = Graphics.GraphicsDevice.Viewport.Height - ISAACHEIGHT;
            billMessages = new string[] { "MUH", "MEH", "R U DUMB"};
            billHPString = "";
            billStatusString = "";
            sledgeHammer = new BaseObject(new Rectangle(0, 0, SLEDGEHAMMERWIDTH, SLEDGEHAMMERHEIGHT), 0f);
            sledgeHammerOrigin = new BaseObject(new Rectangle(0, 0, 1, SLEDGEHAMMERHEIGHT), 0f);
            allowPause = true;
            cleanupCounter = 0;
            generateIsaacSpawnPoints();

            // load content
            if (!contentLoaded)
            {
                deathSound = Content.Load<SoundEffect>("death");
                billHit = Content.Load<SoundEffect>("billhit");
                billDeath = Content.Load<SoundEffect>("billdeath");
                getPowerUp = Content.Load<SoundEffect>("getpowerup");
                canDeath = Content.Load<SoundEffect>("candeath");
                useHammer = Content.Load<SoundEffect>("usehammersound");
                music = Content.Load<Song>("battlemusic");
                billTexture = Content.Load<Texture2D>("bill");
                //billTexture = Content.Load<Texture2D>("billtransparent");
                //billTexture2 = Content.Load<Texture2D>("bill2transparent");
                isaacTexture = Content.Load<Texture2D>("isaac");
                isaacUsingHammerTexture = Content.Load<Texture2D>("isaacusinghammer");
                font1 = Content.Load<SpriteFont>("Battle1Font1");
                powerUpFont = Content.Load<SpriteFont>("Battle1PowerUpFont");
                billStatusFont = Content.Load<SpriteFont>("Battle1BillStatusFont");
                shieldTexture = Content.Load<Texture2D>("shield");
                powerUpBarTexture = Content.Load<Texture2D>("poweruptimebar");
                sledgeHammerTexture = Content.Load<Texture2D>("sledgehammer");
                contentLoaded = true;
            }

            bill.Texture = billTexture;
            isaac.Texture = isaacTexture;
            sledgeHammer.Texture = sledgeHammerTexture;

            if (startMusic)
            {
                MediaPlayer.Play(music);
                MediaPlayer.Volume = .25f;
                MediaPlayer.IsRepeating = true;
            }
        }
Beispiel #7
0
        public Rts(EventHandler callback)
            : base(callback)
        {
            Game1.Game.DebugMonitor.Position = Direction.NorthEast;
            //Game1.Game.IsMouseVisible = false;
            //Game1.Game.Graphics.SynchronizeWithVerticalRetrace = false;
            //Game1.Game.IsFixedTimeStep = false;
            //Game1.Game.Graphics.ApplyChanges();

            map = new Map(@"Content/map1.txt");
            Unit.Map = map;
            actualMapWidth = map.Width * map.TileSize;
            actualMapHeight = map.Height * map.TileSize;

            Unit.UnitCollisionSweeper.Thread.Suspend();
            Unit.UnitCollisionSweeper.Thread.Resume();
            Unit.PathFinder.ResumeThread();

            uiViewport = GraphicsDevice.Viewport;
            worldViewport = GraphicsDevice.Viewport;
            worldViewport.Height -= (minimapSize + minimapBorderSize * 2);
            GraphicsDevice.Viewport = worldViewport;

            camera = new Camera();
            camera.Pos = new Vector2(worldViewport.Width / 2, worldViewport.Height / 2);

            button1 = new BaseObject(new Rectangle(10, 25, 25, 25));
            button2 = new BaseObject(new Rectangle(10, 52, 25, 25));
            button3 = new BaseObject(new Rectangle(10, 79, 25, 25));

            if (!contentLoaded)
            {
                pauseFont = Content.Load<SpriteFont>("Battle1BillStatusFont");
                fpsFont = Content.Load<SpriteFont>("TitleFont1");
                brownGuyTexture = Content.Load<Texture2D>("browncircleguy");
                brownGuySelectingTexture = Content.Load<Texture2D>("browncircleguyselected2");
                brownGuySelectedTexture = Content.Load<Texture2D>("browncircleguyselecting2");
                buttonTexture = Content.Load<Texture2D>("titlebutton1");
                moveCommandTexture = Content.Load<Texture2D>("greencircle2");
                //normalCursorTexture = Content.Load<Texture2D>("greencursor2");
                //attackCommandCursorTexture = Content.Load<Texture2D>("crosshair");
                normalCursor = Util.LoadCustomCursor(@"Content/SC2-cursor.cur");
                attackCursor = Util.LoadCustomCursor(@"Content/SC2-target-none.cur");
                boulder1Texture = Content.Load<Texture2D>("boulder1");
                tree1Texture = Content.Load<Texture2D>("tree2");
                redCircleTexture = Content.Load<Texture2D>("redcircle");
                transparentTexture = Content.Load<Texture2D>("transparent");
                rtsMusic = Content.Load<Song>("rtsmusic");
                Unit.BulletTexture = Content.Load<Texture2D>("bullet");
                Unit.Explosion1Textures = Util.SplitTexture(Content.Load<Texture2D>("explosionsheet1"), 45, 45);
                contentLoaded = true;
            }

            winForm = (Form)Form.FromHandle(Game1.Game.Window.Handle);
            winForm.Cursor = normalCursor;

            initializeMinimap();

            SelectBox.InitializeSelectBoxLine(GraphicsDevice, Color.Green);
            InitializeSelectionRingLine(GraphicsDevice, Color.Yellow);

            minimapScreenIndicatorBoxLine = new PrimitiveLine(GraphicsDevice, 1);
            minimapScreenIndicatorBoxLine.Colour = Color.White;

            for (int i = 0; i < HotkeyGroups.Length; i++)
                HotkeyGroups[i] = new List<Unit>();

            MediaPlayer.Play(rtsMusic);
            MediaPlayer.Volume = .25f;
            MediaPlayer.IsRepeating = true;
        }
Beispiel #8
0
        void initializeMinimap()
        {
            // set minimap fields and create rectangle object
            minimapPosX = minimapBorderSize;
            minimapPosY = uiViewport.Height - minimapSize - minimapBorderSize;
            minimapToMapRatioX = (float)minimapSize / (map.Width * map.TileSize);
            minimapToMapRatioY = (float)minimapSize / (map.Height * map.TileSize);
            minimapToScreenRatioX = (float)minimapSize / worldViewport.Width;
            minimapToScreenRatioY = (float)minimapSize / worldViewport.Height;
            minimap = new Rectangle(minimapPosX, minimapPosY, minimapSize, minimapSize);
            minimapScreenIndicatorBox = new BaseObject(new Rectangle(0, 0, (int)(worldViewport.Width * minimapToMapRatioX), (int)(worldViewport.Height * minimapToMapRatioY)));
            //minimapTexture = new Texture2D(GraphicsDevice, map.Width * Map.TILESIZE, map.Height * Map.TILESIZE);
            //minimapTexture = new RenderTarget2D(GraphicsDevice, map.Width * Map.TILESIZE, map.Height * Map.TILESIZE);

            // create minimap texture from map tiles
            RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, map.Width * map.TileSize, map.Height * map.TileSize);
            GraphicsDevice.SetRenderTarget(renderTarget);
            GraphicsDevice.Clear(Color.Gray);
            SpriteBatch spriteBatch = new SpriteBatch(GraphicsDevice);
            spriteBatch.Begin();
            for (int x = 0; x < map.Width; x++)
            {
                for (int y = 0; y < map.Height; y++)
                {
                    MapTile tile = map.Tiles[y, x];

                    if (tile.Type == 0)
                        spriteBatch.Draw(ColorTexture.Gray, tile.Rectangle, Color.White);
                    else if (tile.Type == 1)
                        spriteBatch.Draw(boulder1Texture, tile.Rectangle, Color.White);
                    else if (tile.Type == 2)
                        spriteBatch.Draw(tree1Texture, tile.Rectangle, Color.White);
                }
            }
            spriteBatch.End();
            GraphicsDevice.SetRenderTarget(null);
            //minimapTexture = (Texture2D)renderTarget;
            minimapTexture = new Texture2D(GraphicsDevice, map.Width * map.TileSize, map.Height * map.TileSize);
            Color[] textureData = new Color[(map.Width * map.TileSize) * (map.Height * map.TileSize)];
            renderTarget.GetData<Color>(textureData);
            minimapTexture.SetData<Color>(textureData);

            renderTarget = null;
            GC.Collect();
        }
Beispiel #9
0
        public virtual void Seek(GameTime gameTime)
        {
            if (target != null)
            {
                targetAngle = MathHelper.WrapAngle((float)Math.Atan2(target.CenterPoint.Y - CenterPoint.Y, target.CenterPoint.X - CenterPoint.X));

                targetX = (float)Math.Cos(targetAngle);
                targetY = (float)Math.Sin(targetAngle);

                Vector3 oldAngleVector = new Vector3(LastMove.X, LastMove.Y, 0);
                Vector3 newAngleVector = new Vector3(targetX, targetY, 0);

                Vector3 crossProduct = Vector3.Cross(oldAngleVector, newAngleVector);

                if (crossProduct.Z > 0)
                    Rotation += Util.ScaleWithGameTime(rotationSpeed, gameTime);
                else if (crossProduct.Z < 0)
                    Rotation -= Util.ScaleWithGameTime(rotationSpeed, gameTime);

                if (seekOnce && Util.AngleDifference(Rotation, targetAngle) < Util.ScaleWithGameTime(rotationSpeed, gameTime))
                    target = null;
            }

            movePrecise(Rotation, gameTime, false);
        }
Beispiel #10
0
 public override bool Intersects(BaseObject o)
 {
     float angle = (float)Math.Atan2(o.CenterPoint.Y - centerPoint.Y, o.CenterPoint.X - centerPoint.X);
     Vector2 point = centerPoint + new Vector2(radius * (float)Math.Cos(angle), radius * (float)Math.Sin(angle));
     return o.Touches(point);
 }
Beispiel #11
0
        public PhysicsScreen(EventHandler callback)
            : base(callback)
        {
            // initialize
            //Game1.Game.Window.Title = "The Physics";
            startTime = DateTime.Now;
            Game1.Game.IsMouseVisible = true;

            returnButton = new BaseObject(new Rectangle(0, 0, RETURNBUTTONWIDTH, RETURNBUTTONHEIGHT), new Vector2(0, 0));
            returnButton.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, Graphics.GraphicsDevice.Viewport.Height - returnButton.Height/2 - 1);

            // load content
            if (!contentLoaded)
            {
                physicsFont1 = Content.Load<SpriteFont>("PhysicsFont1");
                titleFont2 = Content.Load<SpriteFont>("TitleFont2");
                titleTheme = Content.Load<Song>("titletheme");
                button1Texture = Content.Load<Texture2D>("titlebutton1");
                button2Texture = Content.Load<Texture2D>("titlebutton2");
                upButtonTexture = Content.Load<Texture2D>("physicsupbutton");
                downButtonTexture = Content.Load<Texture2D>("physicsdownbutton");
                multiplierButtonTexture = Content.Load<Texture2D>("physicsmultiplier");
                toggleOnTexture = Content.Load<Texture2D>("togglebuttonon");
                redRingTexture = Content.Load<Texture2D>("redring");
                einsteinTexture = Content.Load<Texture2D>("einstein");
            }

            int x = Graphics.GraphicsDevice.Viewport.Width / 4;
            einstein = new Rectangle(x / 2 - EINSTEINWIDTH / 2 - 2 + shiftX / 2, Graphics.GraphicsDevice.Viewport.Height / 2 - EINSTEINHEIGHT / 2, EINSTEINWIDTH, EINSTEINHEIGHT);

            // create button rectangles
            spacing = (int)physicsFont1.MeasureString(" ").Y;
            int offsetY = startPosY;
            x = Graphics.GraphicsDevice.Viewport.Width / 2 + 100;
            int size = (int)(spacing * .9f);

            multiplierButton = new Rectangle(x + spacing / 3, offsetY - (int)(size * 1.5f), (int)(size * 1.4f), (int)(size * 1.35f));

            isaacSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            isaacSpeedButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            speedBoostButtonDown = new Rectangle(x, offsetY, size, size);
            speedBoostButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            isaacShootSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            isaacShootSpeedButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            peanutDamageButtonDown = new Rectangle(x, offsetY, size, size);
            peanutDamageButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            peanutSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            peanutSpeedButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            billHPButtonDown = new Rectangle(x, offsetY, size, size);
            billHPButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            billLifeStealButtonDown = new Rectangle(x, offsetY, size, size);
            billLifeStealButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            billSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            billSpeedButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            billShootSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            billShootSpeedButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            billSprayFireSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            billSprayFireSpeedButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            canSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            canSpeedButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            powerUpSpawnDelayButtonDown = new Rectangle(x, offsetY, size, size);
            powerUpSpawnDelayButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            powerUpAliveButtonDown = new Rectangle(x, offsetY, size, size);
            powerUpAliveButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            powerUpActiveButtonDown = new Rectangle(x, offsetY, size, size);
            powerUpActiveButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            canShieldChargesButtonDown = new Rectangle(x, offsetY, size, size);
            canShieldChargesButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            spawnSafetyButtonDown = new Rectangle(x, offsetY, size, size);
            spawnSafetyButtonUp = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            // create preset buttons
            x += spacing * 2;

            presetEasy = new Rectangle(x + (Graphics.GraphicsDevice.Viewport.Width - x) / 2 - PRESETBUTTONWIDTH / 2, startPosY, PRESETBUTTONWIDTH, PRESETBUTTONHEIGHT);

            presetNormal = new Rectangle(x + (Graphics.GraphicsDevice.Viewport.Width - x) / 2 - PRESETBUTTONWIDTH / 2, presetEasy.Y + PRESETBUTTONHEIGHT + (int)(spacing * .1), PRESETBUTTONWIDTH, PRESETBUTTONHEIGHT);

            presetHard = new Rectangle(x + (Graphics.GraphicsDevice.Viewport.Width - x) / 2 - PRESETBUTTONWIDTH / 2, presetNormal.Y + PRESETBUTTONHEIGHT + (int)(spacing * .1), PRESETBUTTONWIDTH, PRESETBUTTONHEIGHT);

            // create toggle buttons
            offsetY = Graphics.GraphicsDevice.Viewport.Height / 2 + size * 3;

            cansBlockPeanutsToggleButton = new Rectangle(x + (Graphics.GraphicsDevice.Viewport.Width - x) / 2 + ((int)physicsFont1.MeasureString("Cans block peanuts: ").X) / 2 - size / 2, offsetY, size, size);
            offsetY += spacing;

            projectileRotationCollisionToggleButton = new Rectangle(x + (Graphics.GraphicsDevice.Viewport.Width - x) / 2 + ((int)physicsFont1.MeasureString("Cans block peanuts: ").X) / 2 - size / 2, offsetY, size, size);
            offsetY += spacing;
        }
Beispiel #12
0
 public Magnet(Vector2 position, int size, BaseObject target, float speed, float rotationSpeed)
     : base(position, size, target, speed, rotationSpeed)
 {
 }
Beispiel #13
0
        public virtual bool Intersects(BaseObject theRectangle)
        {
            List<Vector2> aRectangleAxis = new List<Vector2>();
            aRectangleAxis.Add(UpperRightCorner - UpperLeftCorner);
            aRectangleAxis.Add(UpperRightCorner - LowerRightCorner);
            aRectangleAxis.Add(theRectangle.UpperLeftCorner - theRectangle.LowerLeftCorner);
            aRectangleAxis.Add(theRectangle.UpperLeftCorner - theRectangle.UpperRightCorner);

            foreach (Vector2 aAxis in aRectangleAxis)
            {
                if (!IsAxisCollision(theRectangle, aAxis))
                {
                    return false;
                }
            }

            return true;
        }
Beispiel #14
0
        void Shoot()
        {
            BaseObject bit = new BaseObject(new Rectangle((int)position.X, (int)position.Y, size, size), Speed);
            bit.Texture = Texture;
            bit.Rotation = angle;// +(float)Math.PI / 2;
            Bits.Add(bit);

            if (Bits.Count == 1)
                firstBit = bit;
        }
Beispiel #15
0
        void shootMice(Character isaac)
        {
            Vector2 mousePoint = MagicStaffPoint + new Vector2(magicStaff.Width * (float)Math.Cos(magicStaff.Rotation), magicStaff.Width * (float)Math.Sin(magicStaff.Rotation));
            BaseObject target = new BaseObject(new Rectangle((int)isaac.CenterPoint.X, (int)isaac.CenterPoint.Y, 1, 1));

            float beginAngle = magicStaff.Rotation - (float)Math.PI / 2;
            float endAngle = magicStaff.Rotation + (float)Math.PI / 2;

            int numberOfMice = 10;
            //float rotation = (float)Math.PI / numberOfMice;
            float rotation = MathHelper.TwoPi / numberOfMice;

            for (int i = 0; i < numberOfMice; i++, beginAngle += rotation)
            {
                //MouseSeeker m = new MouseSeeker(mousePoint, 300, 15, 2, 25, isaac, 2);
                MouseSeeker m = new MouseSeeker(mousePoint, miceSpeed, miceSize, cordSize, miceLength, magicStaff.Rotation, 5);
                m.Angle = beginAngle;
            }
        }
Beispiel #16
0
        public AlexEnchanter(Rectangle rectangle)
            : base(rectangle)
        {
            speed = new Vector2(500, 500);
            warpOutAnimation = new Animation(warpAnimationDuration, WarpTextures);
            warpInAnimation = new Animation(warpAnimationDuration, WarpTextures[9], WarpTextures[8],
                WarpTextures[7], WarpTextures[6], WarpTextures[5], WarpTextures[4], WarpTextures[3],
                WarpTextures[2], WarpTextures[1], WarpTextures[0]);
            castAnimation = new Animation(castAnimationDuration, CastTextures[0],  CastTextures[1],
                CastTextures[2], CastTextures[3], CastTextures[4], CastTextures[5], CastTextures[6],
                CastTextures[7], CastTextures[8], CastTextures[9], CastTextures[8], CastTextures[7],
                CastTextures[6], CastTextures[5], CastTextures[4], CastTextures[3], CastTextures[2],
                CastTextures[1], CastTextures[0]);
            PeanutShield = new AnimatedObject(new Rectangle(0, 0, 0, 0), new Animation(-1, 45, PeanutShieldTextures[0], PeanutShieldTextures[1],
                PeanutShieldTextures[2], PeanutShieldTextures[3], PeanutShieldTextures[2],
                PeanutShieldTextures[1], PeanutShieldTextures[0]));
            createWarpLocations();
            magicStaff = new BaseObject(new Rectangle(0, 0, magicStaffWidth, magicStaffHeight));
            magicStaff.Texture = MagicStaffTexture;

            HP = MaxHP = DEFAULTMAXHP;
        }
Beispiel #17
0
 public void AddPotentialCollision(BaseObject o)
 {
     lock (PotentialCollisionsLock)
     {
         potentialCollisions.Add(o);
     }
 }
Beispiel #18
0
        private bool IsAxisCollision(BaseObject theRectangle, Vector2 aAxis)
        {
            //List<int> aRectangleAScalars = new List<int>();
            aRectangleAScalars.Clear();
            aRectangleAScalars.Add(GenerateScalar(theRectangle.UpperLeftCorner, aAxis));
            aRectangleAScalars.Add(GenerateScalar(theRectangle.UpperRightCorner, aAxis));
            aRectangleAScalars.Add(GenerateScalar(theRectangle.LowerLeftCorner, aAxis));
            aRectangleAScalars.Add(GenerateScalar(theRectangle.LowerRightCorner, aAxis));

            //List<int> aRectangleBScalars = new List<int>();
            aRectangleBScalars.Clear();
            aRectangleBScalars.Add(GenerateScalar(UpperLeftCorner, aAxis));
            aRectangleBScalars.Add(GenerateScalar(UpperRightCorner, aAxis));
            aRectangleBScalars.Add(GenerateScalar(LowerLeftCorner, aAxis));
            aRectangleBScalars.Add(GenerateScalar(LowerRightCorner, aAxis));

            int aRectangleAMinimum = aRectangleAScalars.Min();
            int aRectangleAMaximum = aRectangleAScalars.Max();
            int aRectangleBMinimum = aRectangleBScalars.Min();
            int aRectangleBMaximum = aRectangleBScalars.Max();

            if (aRectangleBMinimum <= aRectangleAMaximum && aRectangleBMaximum >= aRectangleAMaximum)
            {
                return true;
            }
            else if (aRectangleAMinimum <= aRectangleBMaximum && aRectangleAMaximum >= aRectangleBMaximum)
            {
                return true;
            }

            return false;
        }
Beispiel #19
0
 public bool Intersects(Rectangle theRectangle)
 {
     BaseObject o = new BaseObject(theRectangle, 0.0f);
     o.CalculateCorners();
     return Intersects(o);
 }
Beispiel #20
0
 public SeekerSnake(Vector2 position, float speed, int size, int length, BaseObject target, float rotationSpeed)
     : this(position, speed, size, length, 0, rotationSpeed)
 {
     Target = target;
     Angle = (float)Math.Atan2(target.CenterPoint.Y - frontBit.CenterPoint.Y, target.CenterPoint.X - frontBit.CenterPoint.X);
 }
Beispiel #21
0
 public bool IsNearRotated(BaseObject r, float factor)
 {
     Rectangle inflatedRectangle = new Rectangle(X, Y, Width, Height);
     inflatedRectangle.Inflate((int)(Width * factor), (int)(Height * factor));
     return r.Intersects(inflatedRectangle);
 }
Beispiel #22
0
 public Magnet(Vector2 position, int size, BaseObject target, float speed, float rotationSpeed)
     : base(position, size, target, speed, rotationSpeed)
 {
 }
Beispiel #23
0
        public override bool Intersects(BaseObject o)
        {
            float angle = (float)Math.Atan2(o.CenterPoint.Y - centerPoint.Y, o.CenterPoint.X - centerPoint.X);
            Vector2 point = centerPoint + new Vector2(Radius * (float)Math.Cos(angle), Radius * (float)Math.Sin(angle));
            //return o.Touches(point);

            return o.Touches(point);// ||
                //((Math.Abs(centerPoint.X - o.X) < radius || Math.Abs(centerPoint.X - (o.X  + o.Width)) < radius) &&
                //(Math.Abs(centerPoint.Y - o.Y) < radius || Math.Abs(centerPoint.Y - (o.Y + o.Height)) < radius));
        }
Beispiel #24
0
 public SeekerSnake(Vector2 position, float speed, int size, int length, BaseObject target, float rotationSpeed)
     : this(position, speed, size, length, 0, rotationSpeed)
 {
     Target = target;
     Angle  = (float)Math.Atan2(target.CenterPoint.Y - frontBit.CenterPoint.Y, target.CenterPoint.X - frontBit.CenterPoint.X);
 }
Beispiel #25
0
        public Battle2(EventHandler callback)
            : base(callback)
        {
            if (!contentLoaded)
            {
                pauseFont = Content.Load<SpriteFont>("Battle1BillStatusFont");
                powerUpFont = Content.Load<SpriteFont>("Battle1PowerUpFont");
                alexEnchanterTexture = Content.Load<Texture2D>("alexenchanter");
                isaacTexture = Content.Load<Texture2D>("isaac");
                transparentTexture = Content.Load<Texture2D>("transparent");
                burntPeanutTexture = Content.Load<Texture2D>("peanutgray");
                battle2Music = Content.Load<Song>("battle2music");
                hurtSounds = new SoundEffect[3];
                hurtSounds[0] = Content.Load<SoundEffect>("hurt1");
                hurtSounds[1] = Content.Load<SoundEffect>("hurt2");
                hurtSounds[2] = Content.Load<SoundEffect>("hurt3");
                isaacHurtBadSound = Content.Load<SoundEffect>("isaachurtbad");
                alexLaugh = Content.Load<SoundEffect>("alexlaugh");
                alexEnchanterHitSound = Content.Load<SoundEffect>("OOT_Armos_Hit");
                //alexEnchanterHitSound = Content.Load<SoundEffect>("OOT_ReDead_Hump");
                peanutShieldDeflectSound = Content.Load<SoundEffect>("peanutShieldDeflect");
                potionDrinkSound = Content.Load<SoundEffect>("potiondrink");
                getPowerUpSound = Content.Load<SoundEffect>("getpowerup");
                useHammerSound = Content.Load<SoundEffect>("usehammersound");
                fireballHitSound = Content.Load<SoundEffect>("fireballhit");
                lowHealthBeep = Content.Load<SoundEffect>("lowhealthbeep");
                superFireballRoll = Content.Load<SoundEffect>("fireballrolling");
                peanutShieldBreakSound = Content.Load<SoundEffect>("peanutshieldbreaksound");
                powerUpBarTexture = Content.Load<Texture2D>("poweruptimebar");
                sledgeHammerTexture = Content.Load<Texture2D>("sledgehammer");
                hearts = new Texture2D[5];
                heartEmptyTexture = Content.Load<Texture2D>("heart_empty");
                heartOneQuarterTexture = Content.Load<Texture2D>("heart_onequarter");
                heartHalfTexture = Content.Load<Texture2D>("heart_half");
                heartThreeQuartersTexture = Content.Load<Texture2D>("heart_3quarters");
                heartFullTexture = Content.Load<Texture2D>("heart_Full");
                contentLoaded = true;
            }

            Game1.Game.IsMouseVisible = false;

            isaac = new Character(new Rectangle(Graphics.GraphicsDevice.Viewport.Width / 2 - ISAACWIDTH / 2, Graphics.GraphicsDevice.Viewport.Height - ISAACHEIGHT, ISAACWIDTH, ISAACHEIGHT), new Vector2(GameSettings.IsaacSpeed, GameSettings.IsaacSpeed));
            isaac.Texture = isaacTexture;
            isaac.HP = isaac.MaxHP = ISAAC_MAX_HP;
            isaac.ShootDelay = (int)(250 / GameSettings.IsaacShootSpeed);
            isaac.TimeSinceLastShot = isaac.ShootDelay;

            isaacHurtAnimation = new Animation(1, 50, transparentTexture, isaacTexture);
            lowHealthBeeping = new LoopingSoundEffect(lowHealthBeep, .25f);
            updateHearts();

            alexEnchanter = new AlexEnchanter(new Rectangle(Graphics.GraphicsDevice.Viewport.Width / 2 - ENCHANTERWIDTH / 2, 25, ENCHANTERWIDTH, ENCHANTERHEIGHT));
            alexEnchanter.Texture = alexEnchanterTexture;
            alex = alexEnchanter;
            alexHealthBar = new HealthBar(new Rectangle(0, 0, 200, 10));

            sledgeHammer = new BaseObject(new Rectangle(0, 0, SLEDGEHAMMERWIDTH, SLEDGEHAMMERHEIGHT), 0f);
            sledgeHammerOrigin = new BaseObject(new Rectangle(0, 0, 1, SLEDGEHAMMERHEIGHT), 0f);
            sledgeHammer.Texture = sledgeHammerTexture;

            superFireballRolling = new LoopingSoundEffect(superFireballRoll, .35f);

            soundEffectManager.Play(alexLaugh, .25f);

            MediaPlayer.Play(battle2Music);
            MediaPlayer.Volume = .25f;
            MediaPlayer.IsRepeating = true;
        }
Beispiel #26
0
        public PhysicsScreen(EventHandler callback)
            : base(callback)
        {
            // initialize
            //Game1.Game.Window.Title = "The Physics";
            startTime = DateTime.Now;
            Game1.Game.IsMouseVisible = true;

            returnButton             = new BaseObject(new Rectangle(0, 0, RETURNBUTTONWIDTH, RETURNBUTTONHEIGHT), new Vector2(0, 0));
            returnButton.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, Graphics.GraphicsDevice.Viewport.Height - returnButton.Height / 2 - 1);


            // load content
            if (!contentLoaded)
            {
                physicsFont1            = Content.Load <SpriteFont>("PhysicsFont1");
                titleFont2              = Content.Load <SpriteFont>("TitleFont2");
                titleTheme              = Content.Load <Song>("titletheme");
                button1Texture          = Content.Load <Texture2D>("titlebutton1");
                button2Texture          = Content.Load <Texture2D>("titlebutton2");
                upButtonTexture         = Content.Load <Texture2D>("physicsupbutton");
                downButtonTexture       = Content.Load <Texture2D>("physicsdownbutton");
                multiplierButtonTexture = Content.Load <Texture2D>("physicsmultiplier");
                toggleOnTexture         = Content.Load <Texture2D>("togglebuttonon");
                redRingTexture          = Content.Load <Texture2D>("redring");
                einsteinTexture         = Content.Load <Texture2D>("einstein");
            }

            int x = Graphics.GraphicsDevice.Viewport.Width / 4;

            einstein = new Rectangle(x / 2 - EINSTEINWIDTH / 2 - 2 + shiftX / 2, Graphics.GraphicsDevice.Viewport.Height / 2 - EINSTEINHEIGHT / 2, EINSTEINWIDTH, EINSTEINHEIGHT);

            // create button rectangles
            spacing = (int)physicsFont1.MeasureString(" ").Y;
            int offsetY = startPosY;

            x = Graphics.GraphicsDevice.Viewport.Width / 2 + 100;
            int size = (int)(spacing * .9f);

            multiplierButton = new Rectangle(x + spacing / 3, offsetY - (int)(size * 1.5f), (int)(size * 1.4f), (int)(size * 1.35f));

            isaacSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            isaacSpeedButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            speedBoostButtonDown = new Rectangle(x, offsetY, size, size);
            speedBoostButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            isaacShootSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            isaacShootSpeedButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            peanutDamageButtonDown = new Rectangle(x, offsetY, size, size);
            peanutDamageButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            peanutSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            peanutSpeedButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            billHPButtonDown = new Rectangle(x, offsetY, size, size);
            billHPButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY         += spacing;

            billLifeStealButtonDown = new Rectangle(x, offsetY, size, size);
            billLifeStealButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            billSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            billSpeedButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY            += spacing;

            billShootSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            billShootSpeedButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            billSprayFireSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            billSprayFireSpeedButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            canSpeedButtonDown = new Rectangle(x, offsetY, size, size);
            canSpeedButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY           += spacing;

            powerUpSpawnDelayButtonDown = new Rectangle(x, offsetY, size, size);
            powerUpSpawnDelayButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            powerUpAliveButtonDown = new Rectangle(x, offsetY, size, size);
            powerUpAliveButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            powerUpActiveButtonDown = new Rectangle(x, offsetY, size, size);
            powerUpActiveButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            canShieldChargesButtonDown = new Rectangle(x, offsetY, size, size);
            canShieldChargesButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            spawnSafetyButtonDown = new Rectangle(x, offsetY, size, size);
            spawnSafetyButtonUp   = new Rectangle(x + spacing, offsetY, size, size);
            offsetY += spacing;

            // create preset buttons
            x += spacing * 2;

            presetEasy = new Rectangle(x + (Graphics.GraphicsDevice.Viewport.Width - x) / 2 - PRESETBUTTONWIDTH / 2, startPosY, PRESETBUTTONWIDTH, PRESETBUTTONHEIGHT);

            presetNormal = new Rectangle(x + (Graphics.GraphicsDevice.Viewport.Width - x) / 2 - PRESETBUTTONWIDTH / 2, presetEasy.Y + PRESETBUTTONHEIGHT + (int)(spacing * .1), PRESETBUTTONWIDTH, PRESETBUTTONHEIGHT);

            presetHard = new Rectangle(x + (Graphics.GraphicsDevice.Viewport.Width - x) / 2 - PRESETBUTTONWIDTH / 2, presetNormal.Y + PRESETBUTTONHEIGHT + (int)(spacing * .1), PRESETBUTTONWIDTH, PRESETBUTTONHEIGHT);

            // create toggle buttons
            offsetY = Graphics.GraphicsDevice.Viewport.Height / 2 + size * 3;

            cansBlockPeanutsToggleButton = new Rectangle(x + (Graphics.GraphicsDevice.Viewport.Width - x) / 2 + ((int)physicsFont1.MeasureString("Cans block peanuts: ").X) / 2 - size / 2, offsetY, size, size);
            offsetY += spacing;

            projectileRotationCollisionToggleButton = new Rectangle(x + (Graphics.GraphicsDevice.Viewport.Width - x) / 2 + ((int)physicsFont1.MeasureString("Cans block peanuts: ").X) / 2 - size / 2, offsetY, size, size);
            offsetY += spacing;
        }
Beispiel #27
0
        public PostGame(EventHandler callback)
            : base(callback)
        {
            Game1.Game.IsMouseVisible = true;
            Game1.Game.Window.Title = "Congratulations!";
            startTime = DateTime.Now;

            if (!contentLoaded)
            {
                postGameMusic = Content.Load<Song>("postgamemusic");
                mikeTexture = Content.Load<Texture2D>("mikeglasses");
                mrPeanutTexture = Content.Load<Texture2D>("mrpeanut");
                buttonTexture1 = Content.Load<Texture2D>("titlebutton1");
                buttonTexture2 = Content.Load<Texture2D>("titlebutton2");
                bigFont = Content.Load<SpriteFont>("PostGameFont1");
                mediumFont = Content.Load<SpriteFont>("PostGameFont2");
                smallFont = Content.Load<SpriteFont>("PostGameFont3");
                buttonFont = Content.Load<SpriteFont>("TitleFont2");
            }

            pongo = new Rectangle(Graphics.GraphicsDevice.Viewport.Width / 2 - PONGOWIDTH / 2, Graphics.GraphicsDevice.Viewport.Height / 2 - PONGOHEIGHT / 2, PONGOWIDTH, PONGOHEIGHT);
            mrPeanut = new Rectangle(Graphics.GraphicsDevice.Viewport.Width / 2 - MRPEANUTWIDTH / 2, Graphics.GraphicsDevice.Viewport.Height / 2 - MRPEANUTHEIGHT / 2, MRPEANUTWIDTH, MRPEANUTHEIGHT);

            returnButton = new BaseObject(new Rectangle(pongo.X, Graphics.GraphicsDevice.Viewport.Height - RETURNBUTTONHEIGHT - 1, RETURNBUTTONWIDTH, RETURNBUTTONHEIGHT), new Vector2(0, 0));
            returnButton.CenterPoint = new Vector2(pongo.X + pongo.Width * .25f, Graphics.GraphicsDevice.Viewport.Height - returnButton.Height / 2 - 1);
            exitButton = new BaseObject(new Rectangle(pongo.X + pongo.Width - EXITBUTTONWIDTH, Graphics.GraphicsDevice.Viewport.Height - EXITBUTTONHEIGHT - 1, EXITBUTTONWIDTH, EXITBUTTONHEIGHT), new Vector2(0, 0));
            exitButton.CenterPoint = new Vector2(pongo.X + pongo.Width * .75f, Graphics.GraphicsDevice.Viewport.Height - exitButton.Height / 2 - 1);

            //int pongoRightX = pongo.X + pongo.Width;
            int pongoRightX = mrPeanut.X + mrPeanut.Width;
            mike = new BaseObject(new Rectangle(pongoRightX + (Graphics.GraphicsDevice.Viewport.Width - pongoRightX) / 2 - MIKEWIDTH / 2, Graphics.GraphicsDevice.Viewport.Height / 2 - MIKEHEIGHT / 2, MIKEWIDTH, MIKEHEIGHT));
            mike.Texture = mikeTexture;

            congratsSize = bigFont.MeasureString("Congratulations!");
            congratsX = (int)(Graphics.GraphicsDevice.Viewport.Width / 2 - congratsSize.X / 2);
            congratsY = (int)(pongo.Y / 2 - congratsSize.Y / 2);

            Bullet b = new Bullet(BulletType.Peanut, new Vector2(0, 0));
            b.Width = b.Height = (int)(b.Width * 1.5f);
            b.CenterPoint = new Vector2(congratsX - b.Width, congratsY + congratsSize.Y / 2);
            b = new Bullet(BulletType.Peanut, new Vector2(0, 0));
            b.Width = b.Height = (int)(b.Width * 1.5f);
            b.CenterPoint = new Vector2(congratsX + congratsSize.X + b.Width, congratsY + congratsSize.Y / 2);

            accuracyPercent = (int)Math.Round((Stats.PeanutHits / (float)Stats.PeanutShots) * 100);
            if (Stats.PeanutShots == 0)
                accuracyPercent = 0;
            if (accuracyPercent >= 50)
                accuracyMsg = "Your skills are second to none.";
            else if (accuracyPercent >= 25)
                accuracyMsg = "Don't stop believing";
            else
                accuracyMsg = "Go hit a tree with a stick.";

            if (Stats.CarChasePeanutScore >= 100)
                peanutScoreMsg = "You are the chosen one";
            else if (Stats.CarChasePeanutScore >= 90)
                peanutScoreMsg = "IMPECCABLE";
            else if (Stats.CarChasePeanutScore >= 80)
                peanutScoreMsg = "Over 10-12 years of experience";
            else if (Stats.CarChasePeanutScore >= 70)
                peanutScoreMsg = "Looks can always be deceiving";
            else if (Stats.CarChasePeanutScore >= 60)
                peanutScoreMsg = "You've always been a fast learner";
            else if (Stats.CarChasePeanutScore >= 50)
                peanutScoreMsg = "Competing with 3-4 people from your school";
            else
                peanutScoreMsg = "r u dumb?";

            MediaPlayer.Play(postGameMusic);
            MediaPlayer.Volume = .5f;
            MediaPlayer.IsRepeating = true;
        }
Beispiel #28
0
 public Seeker(Vector2 position, int size, BaseObject target, float speed, float rotationSpeed)
     : this(position, size, 0, speed, rotationSpeed)
 {
     this.target = target;
     Rotation = (float)Math.Atan2(target.CenterPoint.Y - CenterPoint.Y, target.CenterPoint.X - CenterPoint.X);
     LastMove = new Vector2((float)Math.Cos(Rotation), (float)Math.Sin(Rotation));
 }