private static void ShowLoadingScreen() { _Background = SwinGame.LoadBitmap(SwinGame.PathToResource("SplashBack.png", ResourceKind.BitmapResource)); SwinGame.DrawBitmap(_Background, 0, 0); SwinGame.RefreshScreen(); SwinGame.ProcessEvents(); _Animation = SwinGame.LoadBitmap(SwinGame.PathToResource("SwinGameAni.jpg", ResourceKind.BitmapResource)); _LoadingFont = SwinGame.LoadFont(SwinGame.PathToResource("arial.ttf", ResourceKind.FontResource), 12); _StartSound = Audio.LoadSoundEffect(SwinGame.PathToResource("SwinGameStart.ogg", ResourceKind.SoundResource)); _LoaderFull = SwinGame.LoadBitmap(SwinGame.PathToResource("loader_full.png", ResourceKind.BitmapResource)); _LoaderEmpty = SwinGame.LoadBitmap(SwinGame.PathToResource("loader_empty.png", ResourceKind.BitmapResource)); GameResources.PlaySwinGameIntro(); }