Beispiel #1
0
		/// <summary>
		/// Allows the game to run logic such as updating the world,
		/// checking for collisions, gathering input, and playing audio.
		/// </summary>
		/// <param name="gameTime">Provides a snapshot of timing values.</param>
		protected override void Update (GameTime gameTime)
		{
			// For Mobile devices, this logic will close the Game when the Back button is pressed
			// Exit() is obsolete on iOS
			#if !__IOS__
			if (GamePad.GetState (PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
			    Keyboard.GetState ().IsKeyDown (Keys.Escape)) {
				Exit ();
			}
			#endif
			// TODO: Add your update logic here	
		
			//update get pos mouse
			mouse = Mouse.GetState();			
			//medir fps
			setFps(gameTime);
						
			//test criar instancia:
			if(Objeto.mouseRightCheck())
			{
				Man man = new Man("new",mouse.X,mouse.Y,Spr_down,0.1,0.1);//GameBase.mouse.X,GameBase.mouse.Y,GameBase.Spr_up);
			}
			
			UpdateAll();
			
			base.Update (gameTime);
		}
Beispiel #2
0
		public static void GameStart() //Início do jogo, crie as instâncias aqui!
	    {
			//Instâncias
			joao = new Man("Joao",100,300,Spr_down,1,1);
			joao.solid = true;	
			joao.precise=true;			
			//joao.sprite = Spr_down;
			//joao.sprite.frameSpeed = 0.5;
			//joao.xscale = 1;
			//joao.yscale = 1;
			//joao.setScale(1,1);
			//joao.x = 100;
			//joao.y = 300;
			//joao.color = Color.Black;
			//joao.setSprite(Spr_right);
			//joao.sprite.setOrigin(Sprite.Bounds.CENTER);
			
			jose = new Man("Jose",300,300,Spr_down,1,1);
			jose.solid = true;
			jose.precise=true;
			//jose.xscale = 1;
			//jose.yscale = 1;
			//jose.sprite = Spr_down;			
			//jose.setScale(1,1);
			//jose.x = 200;
			//jose.y = 300;
			//jose.setSprite(Spr_right);
			//jose.angle = 1;
			//jose.color = Color.Black;
			
			maria = new Man("Maria",500,300,Spr_down,1,1);
			maria.solid=true;
			//maria.precise=true;
	    }