Beispiel #1
0
        public void Destroy()
        {
            this.LevelReady = false;
            if (this.Resize.CBody != null)
            {
                this.Resize.CBody.World.Remove(this.Resize.CBody);
            }
            if (this.Music.CBody != null)
            {
                this.Music.CBody.World.Remove(this.Music.CBody);
            }
            if (this.Home.CBody != null)
            {
                this.Home.CBody.World.Remove(this.Home.CBody);
            }
            if (this.Reload.CBody != null)
            {
                this.Reload.CBody.World.Remove(this.Reload.CBody);
            }
            if (this.BackShow && this.Back.CBody != null)
            {
                this.Back.CBody.World.Remove(this.Back.CBody);
            }

            this.Home   = null;
            this.Resize = null;
            this.Reload = null;
            this.Back   = null;

            this.UI = new List <GameObject>();
        }
Beispiel #2
0
        public void Start(ContentManager Content, MouseManager Mouse, ScreemController ScreemController)
        {
            this.Content = Content;
            this.Mouse   = Mouse;
            this.Screem  = ScreemController;

            if (this.ReloadShow)
            {
                this.Reload = new Reload();
                this.Reload.Start(Content, World, Mouse, ScreemController);
                this.UI.Add(this.Reload);
            }

            if (this.MusicShow)
            {
                if (this.Music == null)
                {
                    this.Music = new Music();
                }
                this.Music.GameManager = this.GameManager;
                this.Music.Hud         = this;
                this.Music.Start(Content, World, Mouse, ScreemController);
                this.UI.Add(this.Music);
            }

            if (this.ResizeShow && this.Resize == null)
            {
                this.Resize = new Resize();
                this.Resize.Start(Content, World, Mouse, ScreemController);
                this.UI.Add(this.Resize);
            }


            if (this.BackShow)
            {
                if (this.Back == null)
                {
                    this.Back = new BackBTN();
                }
                this.Back.Start(Content, World, Mouse, ScreemController);
                this.UI.Add(this.Back);
            }

            if (this.HomeShow)
            {
                this.Home             = new Home();
                this.Home.GameManager = this.GameManager;
                this.Home.Hud         = this;
                this.Home.Start(Content, World, Mouse, ScreemController);
                this.UI.Add(this.Home);
            }

            this.SetBackgroundColor = Color.Transparent;
            this.LevelReady         = true;
        }