public AttackGame() { InitializeComponent(); Combo_GameMode.Items.Add("スコアアタック"); Combo_GameMode.Items.Add("タイムアタック"); Combo_GameMode.Items.Add("練習モード"); if (!Application.Current.Properties["u_id"].ToString().Equals("guest")) //user,guest確認 { user_id = int.Parse(Application.Current.Properties["u_id"].ToString()); } wiimote.WiimoteChanged += OnWiimoteChanged; Refresh rf = new Refresh(this.Combo_Select); Application.Current.Properties["setuser_id"] = user_id; Application.Current.Properties["gamemodename"] = "スコアアタック"; Application.Current.Properties["hantei"] = "制限時間"; Application.Current.Properties["tani"] = "秒"; Window setting_window = new AttackGameSetting(rf); setting_window.Title = "GameSetting"; setting_window.ShowDialog(); dispatcharTimer = new DispatcherTimer(DispatcherPriority.Normal); dispatcharTimer.Interval = new TimeSpan(0, 0, 1); dispatcharTimer.Tick += new EventHandler(dispatcharTimer_Tick); dispatcharTimer11 = new DispatcherTimer(); dispatcharTimer11.Interval = new TimeSpan(0, 0, 1); dispatcharTimer11.Tick += dispatcharTimer11_Tick; }
void SetDialog_Click(object sender, RoutedEventArgs e) //設定のダイアログ { ScoreFlag = false; TimeFlag = false; PracticeFlag = false; Refresh rf = new Refresh(this.Combo_Select); Application.Current.Properties["setuser_id"] = user_id; Application.Current.Properties["gamemodename"] = "スコアアタック"; Application.Current.Properties["hantei"] = "制限時間"; Application.Current.Properties["tani"] = "秒"; Window setting_window = new AttackGameSetting(rf); setting_window.Title = "GameSetting"; setting_window.ShowDialog(); }