Beispiel #1
0
    public static void Load()
    {
        Sprite hudSprite = new Sprite(2, 2);

        hudSprite.Load("    ", new Color[] {
            new Color(WHITE, BLACK),
            new Color(BLACK, BLACK),
            new Color(WHITE, BLACK),
            new Color(BLACK, BLACK)
        });

        Sprite groundSprite = new Sprite(2, 2);

        groundSprite.Load("    ", new Color[] {
            new Color(WHITE, BLACK),
            new Color(BLACK, BLACK),
            new Color(WHITE, BLACK),
            new Color(BLACK, BLACK),
        });

        Sprite bulletSprite = Resources.GetSprite(Resources.bullet);

        asparagus.Game.Object bullet = new asparagus.Game.Object(0, 0, 0, 0, 0, 1, 4, bulletSprite, "bullet");

        Weapon _pistol     = new Weapon("Pistol", 15.0f, 0.35f, 4.0f, Resources.GetSprite(Resources.pistol), Resources.GetSprite(Resources.hudPistol), bullet, false);
        Weapon _shotgun    = new Weapon("Shotgun", 15.0f, 0.45f, 6.0f, Resources.GetSprite(Resources.shotgun), Resources.GetSprite(Resources.hudShotgun), bullet, false);
        Weapon _machinegun = new Weapon("Machinegun", 10.0f, 0.10f, 8.0f, Resources.GetSprite(Resources.machinegun), Resources.GetSprite(Resources.hudMachinegun), bullet, true);
        Weapon _sniper     = new Weapon("Sniper", 60.0f, 1.0f, 12.0f, Resources.GetSprite(Resources.sniper), Resources.GetSprite(Resources.hudSniper), bullet, false);

        pistol     = _pistol;
        shotgun    = _shotgun;
        machinegun = _machinegun;
        sniper     = _sniper;
    }
Beispiel #2
0
 public Weapon(
     string _name,
     float _damage,
     float _cooldown,
     float _speed,
     Sprite _hudSprite,
     Sprite _handSprite,
     asparagus.Game.Object _bullet,
     bool _hold)
 {
     name       = _name;
     damage     = _damage;
     cooldown   = _cooldown;
     speed      = _speed;
     hudSprite  = _hudSprite;
     handSprite = _handSprite;
     bullet     = _bullet;
     hold       = _hold;
 }