Beispiel #1
0
 protected override void OnNavigatedTo(NavigationEventArgs e)
 {
     playerName = e.Parameter as string;
     if (playerName != "continue")
     {
         StorageFolder folder   = ApplicationData.Current.LocalFolder;
         string        fileName = folder.Path + "/" + playerName + ".xml";
         if (File.Exists(fileName))
         {
             XMLIO.Load(playerName, Game, myCanvas);
         }
     }
     _mpBgr.Play();
     _dispatcherTimer.Start();
 }
Beispiel #2
0
        static public async void Load(string playerName, GameBoard Game, Canvas myCanvas)
        {
            int[][] FromLoad = await XMLIO.ReadObjectFromXmlFileAsync(playerName);

            Game._score = FromLoad[0][0];
            Game._lives = FromLoad[0][1];
            Game._level = FromLoad[0][2];
            Game._gameObjects[0].TopLeftPosistionX = FromLoad[1][1];
            for (int i = 2; i < FromLoad.Length; i++)
            {
                if (FromLoad[i][0] == 2)
                {
                    var monster = new MonsterObject(myCanvas, FromLoad[i][1], FromLoad[i][2], Game._level);
                    Game._gameObjects.Add(monster);
                }
                if (FromLoad[i][0] == 3)
                {
                    var bullet = new BulletObject(myCanvas, FromLoad[i][1], FromLoad[i][2]);
                    Game._gameObjects.Add(bullet);
                }
            }
        }
Beispiel #3
0
        private async void Save(IUICommand command)
        {
            await XMLIO.SaveObjectToXml(XMLIO.Trans(Game, Game._gameObjects), playerName);

            Application.Current.Exit();
        }