/// <summary>
        /// Handle when user clicks edit button
        /// </summary>
        private async void ButtonEdit_Clicked(string DBId)
        {
            QuizInfo info = QuizRosterDatabase.GetQuizInfo(DBId);

            if (!CredentialManager.IsLoggedIn)
            {
                await this.DisplayAlert("Hold on!", "Before you can edit any quizzes, you have to login.", "Ok");
            }
            else if (info.SyncStatus == (int)SyncStatusEnum.NotDownloadedAndNeedDownload)
            {
                await this.DisplayAlert("Hold on!", "This quiz isn't on your device, download it before you try to edit it", "Ok");
            }
            else
            {
                CreateNewQuizPage quizPage = new CreateNewQuizPage(info); //Create the quizPage

                quizPage.SetQuizName(info.QuizName);
                Quiz quizDB = new Quiz(info.DBId);
                foreach (Question question in quizDB.GetQuestions())
                {
                    quizPage.AddNewQuestion(question);
                }
                await this.Navigation.PushAsync(quizPage);
            }
        }
 /// <summary>
 /// When the user wants to create a brand new quiz
 /// </summary>
 /// <param name="sender">  </param>
 /// <param name="e">       </param>
 private async void ButtonCreateQuiz_Activated(object sender, EventArgs e)
 {
     if (CredentialManager.IsLoggedIn)
     {
         CreateNewQuizPage quiz = new CreateNewQuizPage();
         await this.Navigation.PushAsync(quiz);
     }
     else
     {
         if (await this.DisplayAlert("Hold on!", "Before you can create your own custom quizzes, you have to create your own account.", "Login/Create Account", "Go Back"))
         {
             ProfilePage profilePage = new ProfilePage();
             if (!profilePage.IsLoading && !profilePage.IsOnLoginPage)
             {
                 await profilePage.UpdateProfilePageAsync();
             }
             profilePage.SetTemporary();
             await this.Navigation.PushAsync(profilePage);
         }
     }
 }