public static TiledTextureRegion CreateTiledFromResource(Texture pTexture, Context pContext, int pDrawableResourceID, int pTexturePositionX, int pTexturePositionY, int pTileColumns, int pTileRows)
        {
            ITextureSource textureSource = new ResourceTextureSource(pContext, pDrawableResourceID);

            return(TextureRegionFactory.CreateTiledFromSource(pTexture, textureSource, pTexturePositionX, pTexturePositionY, pTileColumns, pTileRows));
        }
        public static TiledTextureRegion CreateTiledFromAsset(Texture pTexture, Context pContext, String pAssetPath, int pTexturePositionX, int pTexturePositionY, int pTileColumns, int pTileRows)
        {
            ITextureSource textureSource = new AssetTextureSource(pContext, TextureRegionFactory.sAssetBasePath + pAssetPath);

            return(TextureRegionFactory.CreateTiledFromSource(pTexture, textureSource, pTexturePositionX, pTexturePositionY, pTileColumns, pTileRows));
        }