Beispiel #1
0
 public TielJ(string url)
 {
     initurl = url;
     WindowRenderer.init();
     Player.Player.Initialize();
     Player.Player.InitUrl(url);
     OverwatchHandle = GetWindowH.getproc("Overwatch");
     if (OverwatchHandle == IntPtr.Zero)
     {
         throw new Exception("Couldn't get window handle");
     }
     MainLoop();
 }
Beispiel #2
0
        private void MainLoop()
        {
            while (true)
            {
                Bitmap     screenshot   = Screen.CaptureWindow(OverwatchHandle);
                inputState currentstate = getState(screenshot);
                WindowRenderer.Render();
                if (currentstate != prevInputState)
                {
                    prevInputState = currentstate;
                    switch (currentstate)
                    {
                    case inputState.sessionbegin:
                        initiated = false;
                        KeyManager.SendKey(GetGameKey(gameKeys.Interact));     //This will take us to song info entering state | I ended up skipping it
                        break;

                    case inputState.inputsens:
                        KeyManager.SendBinaryInput(MakeItLeet(MouseSens.ToString()), OverwatchHandle);
                        KeyManager.SendKey(GetGameKey(gameKeys.Ultimate));
                        break;

                    case inputState.inputtype:
                        if (OWStuff.MouseSens == -60)
                        {
                            KeyManager.SendMEvent(KeyManager.mousevent.LeftClick, OverwatchHandle);
                        }
                        else
                        {
                            KeyManager.SendMEvent(KeyManager.mousevent.RightClick, OverwatchHandle);
                        }
                        break;

                    case inputState.hostage:
                        int winner = getVoteResult(screenshot);
                        //read the winner song and play it
                        if (winner == -69)
                        {
                            Console.WriteLine("Unable to recognize vote winner. You may need to update color definitions");
                            break;
                        }
                        Player.Player.Play(Player.Player.GetMusicUrl(winner));     //I think I had a stroke
                        KeyManager.SendKey(GetGameKey(gameKeys.Ultimate));
                        break;

                    case inputState.idle:
                        break;

                    case inputState.songlength:
                        if (!initiated)
                        {
                            KeyManager.SendInput(Player.Player.MusicInfo.length.ToString());
                            initiated = true;
                            Player.Player.Play(initurl);
                        }
                        else
                        {
                            KeyManager.SendInput(Player.Player.getSimilar[enteredInfoIter].length.ToString());
                            enteredInfoIter++;
                            if (enteredInfoIter == 3)
                            {
                                enteredInfoIter = 0;
                            }
                        }
                        KeyManager.SendKey(GetGameKey(gameKeys.Ultimate));
                        break;

                    case inputState.songname:
                        if (!initiated)
                        {
                            KeyManager.SendInput(Player.Player.MusicInfo.name + " | " + Player.Player.MusicInfo.artist);
                        }
                        else
                        {
                            KeyManager.SendInput(Player.Player.getSimilar[enteredInfoIter].name + "|" + Player.Player.getSimilar[enteredInfoIter].artist);     //I have no comments on my naming etiquette
                        }
                        Thread.Sleep(100);
                        KeyManager.SendKey(GetGameKey(gameKeys.Ultimate));
                        break;

                    case inputState.teleported:
                        break;

                    case inputState.unrecognized:
                        break;    //I don't know what to do with these informations
                    }
                }
                screenshot.Dispose();
                Player.Player.Tick();
                WindowRenderer.Render();
                Thread.Sleep(1000);
            }
        }