Beispiel #1
0
        private void OnMouseDown()
        {
            ItemMaster _itemMaster;
            int        _r = Random.Range(0, 2);
            int        _itemcode;

            if (_r == 0)
            {
                _itemcode   = 10001;
                _itemMaster = ItemInfo.ins.Get_WearItem(10001);
            }
            else
            {
                _itemcode   = 10101;
                _itemMaster = ItemInfo.ins.Get_WeaponItem(10101);
            }

            //위의 아이템 지급...
            ItemOwner _itemOwner = new ItemOwner(_itemcode, _itemMaster);

            playerData.AddItem(_itemOwner);

            string           _msg  = "";
            List <ItemOwner> _list = playerData.listOwnerItem;

            for (int i = 0, imax = _list.Count; i < imax; i++)
            {
                _msg += _list[i].itemData.name + "\n";
            }
            textListOwner.text = _msg;
        }
Beispiel #2
0
 public void UpgradeItem(ItemOwner _item)
 {
     _item.UgradeItem();
 }
Beispiel #3
0
 public void AddItem(ItemOwner _item)
 {
     listOwnerItem.Add(_item);
 }