Beispiel #1
0
        public static EntityDestroyEvent alloc(Entity p_entityToDestroy)
        {
            EntityDestroyEvent l_instance = new EntityDestroyEvent();

            l_instance.EntityToDestroy = p_entityToDestroy;
            return(l_instance);
        }
Beispiel #2
0
 /// <summary>
 /// When an <see cref="Entity"/> is destroyed, the following <see cref="AEvent"/> occurs in this order :
 ///     - <see cref="EntityCurrentNavigationNodeChange"/> with a <see cref="EntityCurrentNavigationNodeChange.NavigationNode"/> set to null to
 ///      trigger cleanup to <see cref="_NavigationEngine.NavigationEngine"/>.
 ///     - <see cref="EntityDestroyEvent"/> to effectively destroy the <see cref="Entity"/>.
 /// </summary>
 public static void addEntityDestroyedEvents(List <AEvent> p_events, Entity p_entity, bool front = false)
 {
     if (front)
     {
         p_events.Insert(0, EntityDestroyEvent.alloc(p_entity));
         p_events.Insert(0, EntityCurrentNavigationNodeChange.alloc(p_entity, null));
     }
     else
     {
         p_events.Add(EntityCurrentNavigationNodeChange.alloc(p_entity, null));
         p_events.Add(EntityDestroyEvent.alloc(p_entity));
     }
 }