Beispiel #1
0
 public static void Draw(SpriteBatch spriteBatch)
 {
     AnimatedSpritesManager.animatedSpritesRoomManagers[(int)currentRoom].DrawOnTheBack(spriteBatch);
     TorchManager.Draw(spriteBatch);
     PlatformsManager.platformsRoomManagers[(int)currentRoom].Draw(spriteBatch);
     if (currentRoom == Rooms.finalBoss)
     {
         FinalBoss.Draw(spriteBatch);
     }
     else if (currentRoom == Rooms.midBoss)
     {
         MidBoss.Draw(spriteBatch);
     }
     EnemyManager.enemyRoomManagers[(int)currentRoom].Draw(spriteBatch);
     CollectablesManager.collectablesRoomManagers[(int)currentRoom].Draw(spriteBatch);
     ProjectilesManager.Draw(spriteBatch);
     Player.Draw(spriteBatch);
     MapsManager.maps[(int)currentRoom].Draw(spriteBatch);
     DoorsManager.doorsRoomManagers[(int)currentRoom].Draw(spriteBatch);
     AnimatedSpritesManager.animatedSpritesRoomManagers[(int)currentRoom].DrawInFront(spriteBatch);
     FireBallsManager.Draw(spriteBatch);
     LavaGeyserManager.Draw(spriteBatch);
     MonologuesManager.monologuesRoomManagers[(int)currentRoom].Draw(spriteBatch);
 }
Beispiel #2
0
 public static void Update(float elapsedTime)
 {
     if (switchRoom())
         LoadSaveManager.SaveGameProgress();
     CameraManager.Update(elapsedTime);
     MapsManager.maps[(int)currentRoom].Update(elapsedTime);
     if (currentRoom== Rooms.finalBoss)
     {
         FinalBoss.Update(elapsedTime);
     }
     if(currentRoom==Rooms.midBoss)
     {
        MidBoss.Update(elapsedTime);
     }
     EnemyManager.enemyRoomManagers[(int)currentRoom].Update(elapsedTime);
     FireBallsManager.Update(elapsedTime);
     LavaGeyserManager.Update(elapsedTime);
     PlatformsManager.platformsRoomManagers[(int)currentRoom].Update(elapsedTime);
     CollectablesManager.collectablesRoomManagers[(int)currentRoom].Update(elapsedTime);
     MonologuesManager.monologuesRoomManagers[(int)currentRoom].Update(elapsedTime);
     DoorsManager.doorsRoomManagers[(int)currentRoom].Update();
     AnimatedSpritesManager.animatedSpritesRoomManagers[(int)currentRoom].Update(elapsedTime);
     TorchManager.Update(elapsedTime);
 }
Beispiel #3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

#if LEVEL_EDITOR
            MapsManager.Inizialize(Content.Load <Texture2D>("tiles"));
            CameraManager.Inizialize
            (
                new Texture2D[(int)RoomsManager.Rooms.total]
            {
                Content.Load <Texture2D>(@"backgrounds\tutorial0"),
                Content.Load <Texture2D>(@"backgrounds\tutorial1"),
                Content.Load <Texture2D>(@"backgrounds\tutorial2"),
                Content.Load <Texture2D>(@"backgrounds\tutorial3"),
                Content.Load <Texture2D>(@"backgrounds\tutorial4"),
                Content.Load <Texture2D>(@"backgrounds\bellTower0"),
                Content.Load <Texture2D>(@"backgrounds\bellTower1"),
                Content.Load <Texture2D>(@"backgrounds\bellTower2"),
                Content.Load <Texture2D>(@"backgrounds\midBoss"),
                Content.Load <Texture2D>(@"backgrounds\groundFloor"),
                Content.Load <Texture2D>(@"backgrounds\altarRoom"),
                Content.Load <Texture2D>(@"backgrounds\firstFloor"),
                Content.Load <Texture2D>(@"backgrounds\secondFloor"),
                Content.Load <Texture2D>(@"backgrounds\descent"),
                Content.Load <Texture2D>(@"backgrounds\finalBoss"),
                Content.Load <Texture2D>(@"backgrounds\escape0"),
                Content.Load <Texture2D>(@"backgrounds\escape1"),
                Content.Load <Texture2D>(@"backgrounds\escape2"),
            }
            );
            spriteFont = Content.Load <SpriteFont>(@"fonts\monologue");
            PlatformsManager.Inizialize(Content.Load <Texture2D>("platforms"));
            levelEditor = new LevelEditor(Content.Load <SpriteFont>(@"fonts\arial32"),
                                          Content.Load <SpriteFont>(@"fonts\arial14"),
                                          Content.Load <Texture2D>("whiteTile"));
#else
            //load the game assets here
            currentGameState = GameStates.titleScreen;
            LoadSaveManager.Inizialize();
            GameStats.Inizialize();
            Achievements.Initialize(Content.Load <SpriteFont>(@"fonts\monologue"),
                                    Content.Load <SpriteFont>(@"fonts\LiberationMono12"));
            MapsManager.Inizialize(Content.Load <Texture2D>("tiles"));
            CameraManager.Inizialize
            (
                new Texture2D[(int)RoomsManager.Rooms.total]
            {
                Content.Load <Texture2D>(@"backgrounds\tutorial0"),
                Content.Load <Texture2D>(@"backgrounds\tutorial1"),
                Content.Load <Texture2D>(@"backgrounds\tutorial2"),
                Content.Load <Texture2D>(@"backgrounds\tutorial3"),
                Content.Load <Texture2D>(@"backgrounds\tutorial4"),
                Content.Load <Texture2D>(@"backgrounds\bellTower0"),
                Content.Load <Texture2D>(@"backgrounds\bellTower1"),
                Content.Load <Texture2D>(@"backgrounds\bellTower2"),
                Content.Load <Texture2D>(@"backgrounds\midBoss"),
                Content.Load <Texture2D>(@"backgrounds\groundFloor"),
                Content.Load <Texture2D>(@"backgrounds\altarRoom"),
                Content.Load <Texture2D>(@"backgrounds\firstFloor"),
                Content.Load <Texture2D>(@"backgrounds\secondFloor"),
                Content.Load <Texture2D>(@"backgrounds\descent"),
                Content.Load <Texture2D>(@"backgrounds\finalBoss"),
                Content.Load <Texture2D>(@"backgrounds\escape0"),
                Content.Load <Texture2D>(@"backgrounds\escape1"),
                Content.Load <Texture2D>(@"backgrounds\escape2"),
            }
            );
            PlatformsManager.Inizialize(Content.Load <Texture2D>("platforms"));
            ProjectilesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            Player.Inizialize(Content.Load <Texture2D>(@"characters\player"), new Vector2(16, 185));
            RoomsManager.Inizialize();
            GameEvents.Inizialize();
            FireBallsManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            LavaGeyserManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            EnemyManager.Initialise(Content.Load <Texture2D>(@"characters\enemy1"), Content.Load <Texture2D>(@"characters\enemy2"));
            MidBoss.Initialise(Content.Load <Texture2D>(@"characters\midboss"));
            FinalBoss.Inizialize(Content.Load <Texture2D>(@"characters\finalBoss"),
                                 new Texture2D[] { Content.Load <Texture2D>(@"characters\stoneWing"),
                                                   Content.Load <Texture2D>(@"characters\healthyWing"),
                                                   Content.Load <Texture2D>(@"characters\damagedWing"),
                                                   Content.Load <Texture2D>(@"characters\deadWing") });
            CollectablesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            MonologuesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"),
                                         Content.Load <SpriteFont>(@"fonts\monologue"));
            DoorsManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            AnimatedSpritesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"));
            TorchManager.Initialize(Content.Load <Texture2D>("firePot"));
            PlayerDeathManager.Initialize(Content.Load <Texture2D>(@"menus\deathScreen"),
                                          Content.Load <Texture2D>(@"menus\menuOptions"));
            MenusManager.Initialize(Content.Load <Texture2D>(@"menus\menuOptions"),
                                    new Texture2D[]
            {
                Content.Load <Texture2D>(@"menus\titleScreen"),
                Content.Load <Texture2D>(@"menus\controls"),
                Content.Load <Texture2D>(@"menus\credits"),
                Content.Load <Texture2D>(@"menus\pause"),
                Content.Load <Texture2D>(@"menus\quit"),
                Content.Load <Texture2D>(@"menus\doubleJump"),
                Content.Load <Texture2D>(@"menus\wallJump"),
                Content.Load <Texture2D>(@"menus\achievements"),
            });
            CutscenesManager.Initialize(Content.Load <Texture2D>(@"characters\enemy1"),
                                        Content.Load <Texture2D>(@"characters\player"),
                                        Content.Load <SpriteFont>(@"fonts\monologue"));
            SoundEffects.Initialise
            (
                //Player Sound Effects
                Content.Load <SoundEffect>(@"sounds\pJump"),
                Content.Load <SoundEffect>(@"sounds\pShoot"),
                Content.Load <SoundEffect>(@"sounds\pHurt"),
                Content.Load <SoundEffect>(@"sounds\pickup"),

                //Enemy Sound Effects
                Content.Load <SoundEffect>(@"sounds\enemyAttack"),
                Content.Load <SoundEffect>(@"sounds\enemyHurt"),
                Content.Load <SoundEffect>(@"sounds\e2Attack"),

                //Midboss Sound Effects
                Content.Load <SoundEffect>(@"sounds\midMove"),
                Content.Load <SoundEffect>(@"sounds\midAttack"),
                Content.Load <SoundEffect>(@"sounds\midHurt"),

                Content.Load <SoundEffect>(@"sounds\finAttack"),
                Content.Load <SoundEffect>(@"sounds\finHurt"),
                Content.Load <SoundEffect>(@"sounds\finAwaken"),
                Content.Load <SoundEffect>(@"sounds\finRecover"),
                Content.Load <Song>(@"sounds\finalBossMusic")
            );
            gameInitialized = true;
            Zoom1();
#endif
        }
Beispiel #4
0
        public static void ResetVariables()
        {//reposition the player and reset some classes to their intial state
            Player.IsOnMovingPlatform = false;
            elapsedTimeBeforeResuming = 0;
            Game1.currentGameState    = Game1.GameStates.playing;
            CameraManager.Reset();
            LavaGeyserManager.Reset();
            FireBallsManager.Reset();
            ProjectilesManager.Reset();
            EnemyManager.Reset();
            if (!MidBoss.Dead)
            {
                MidBoss.Reset();
            }
            CollectablesManager.ResetHearts();
            GameEvents.Reset();
            switch (RoomsManager.CurrentRoom)
            {
            case RoomsManager.Rooms.tutorial0:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial4)
                {
                    Player.position = new Vector2(152, 192);
                }
                else if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial1)
                {
                    Player.position = new Vector2(903, 185);
                }
                else
                {
                    Player.position = new Vector2(152, 150);
                }
                break;

            case RoomsManager.Rooms.tutorial1:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial0)
                {
                    Player.position = new Vector2(18, 185);
                }
                else
                {
                    Player.position = new Vector2(550, 193);
                }
                break;

            case RoomsManager.Rooms.tutorial2:
                if (Player.position.Y < 80 && RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial1 &&
                    (Player.position.X < 366 || Player.position.X > 426))
                {
                    RoomsManager.CurrentRoom  = RoomsManager.Rooms.tutorial1;
                    RoomsManager.PreviousRoom = RoomsManager.Rooms.tutorial0;
                    CameraManager.SwitchCamera(RoomsManager.Rooms.tutorial1);
                    Player.position = new Vector2(18, 185);
                }
                else
                {
                    Player.position = new Vector2(388, 153);
                }
                break;

            case RoomsManager.Rooms.tutorial3:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0)
                {
                    Player.position = new Vector2(776, 193);
                }
                else
                {
                    Player.position = new Vector2(91, 193);
                }
                break;

            case RoomsManager.Rooms.tutorial4:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.escape2)
                {
                    Player.position = new Vector2(64, 153);
                }
                else
                {
                    Player.position = new Vector2(166, 153);
                }
                break;

            case RoomsManager.Rooms.churchBellTower0:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower1)
                {
                    if (Player.position.X < 436 && Player.position.X >= 60)
                    {
                        Player.position = new Vector2(405, 161);
                    }
                    else if (Player.position.X >= 436)
                    {
                        Player.position = new Vector2(456, 961);
                    }
                    else
                    {
                        Player.position = new Vector2(23, 961);
                    }
                }
                else if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial3)
                {
                    Player.position = new Vector2(23, 961);
                }
                else
                {
                    Player.position = new Vector2(456, 961);
                }
                break;

            case RoomsManager.Rooms.churchBellTower1:
                if (Player.position.X >= 436)
                {
                    Player.position = new Vector2(458, 1097);
                }
                else if (Player.position.X < 60)
                {
                    Player.position = new Vector2(23, 1097);
                }
                else
                {
                    if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0)
                    {
                        Player.position = new Vector2(372, 1097);
                    }
                    else
                    {
                        Player.position = new Vector2(111, 121);
                    }
                }
                break;

            case RoomsManager.Rooms.churchBellTower2:
                if (Player.position.X >= 436 && Player.position.Y > 110)
                {
                    Player.position = new Vector2(464, 1177);
                }
                else if (Player.position.X >= 60)
                {
                    if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower1)
                    {
                        Player.position = new Vector2(119, 1177);
                    }
                    else
                    {
                        Player.position = new Vector2(457, 65);
                    }
                }
                else
                {
                    Player.position = new Vector2(23, 1177);
                }
                break;

            case RoomsManager.Rooms.midBoss:
                Player.position = new Vector2(452, 25);
                break;

            case RoomsManager.Rooms.churchGroundFloor0:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0)
                {
                    Player.position = new Vector2(22, 465);
                }
                else
                {
                    Player.position = new Vector2(1160, 465);
                }
                break;

            case RoomsManager.Rooms.churchAltarRoom:
                if (Player.position.X < 104)
                {
                    Player.position = new Vector2(22, 465);
                }
                else
                {
                    Player.position = new Vector2(250, 465);
                }
                break;

            case RoomsManager.Rooms.church1stFloor0:
                if (Player.position.X < 1288)
                {
                    if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchAltarRoom)
                    {
                        Player.position = new Vector2(1208, 217);
                    }
                    else
                    {
                        Player.position = new Vector2(18, 217);
                    }
                }
                else
                {
                    Player.position = new Vector2(1320, 217);
                }
                break;

            case RoomsManager.Rooms.church2ndFloor0:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0)
                {
                    Player.position = new Vector2(37, 481);
                }
                else
                {
                    Player.position = new Vector2(1289, 481);
                }
                break;

            case RoomsManager.Rooms.descent:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchAltarRoom)
                {
                    Player.position = new Vector2(339, 121);
                }
                else
                {
                    Player.position = new Vector2(318, 233);
                }
                break;

            case RoomsManager.Rooms.finalBoss:
                Game1.Zoom0Dot5();
                MediaPlayer.Stop();
                if (!FinalBoss.Dead)
                {
                    Player.position = new Vector2(734, 41);
                }
                else
                {
                    Player.position = new Vector2(17, 41);
                }
                break;

            case RoomsManager.Rooms.escape0:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.finalBoss)
                {
                    Player.position = new Vector2(1726, 129);
                }
                else
                {
                    Player.position = new Vector2(18, 49);
                }
                break;

            case RoomsManager.Rooms.escape1:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.escape0)
                {
                    Player.position = new Vector2(1320, 89);
                }
                else
                {
                    Player.position = new Vector2(12, 289);
                }
                break;

            case RoomsManager.Rooms.escape2:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.escape1)
                {
                    Player.position = new Vector2(500, 289);
                }
                else
                {
                    Player.position = new Vector2(21, 129);
                }
                break;
            }
        }