public void SetAvailableComponents(ref Level newLevel)
        {
            this.currentLevel = newLevel;

            for (int button = 0; button < NUM_BUTTONS; button++)
            {
                this.menuButtons[button].setName(currentLevel.returnButtonName(button));

                // set the texture for this button.
                this.menuButtons[button].Texture = newLevel.returnButtonTexture(button);
            }
        }
Beispiel #2
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        protected override void InitializeWorld()
        {
            // set up touch events.
            TouchPanel.EnabledGestures = GestureType.Tap | GestureType.DoubleTap | GestureType.FreeDrag; //| GestureType.Pinch | GestureType.PinchComplete

            World.SetBackgroundColor(Color.Black);

            levelEnded = new LevelEnd();

            allLevels[0] = new Level(100f, "tallCityBackground", 0);
            allLevels[1] = new Level(100f, "tallCityBackground", 1);
            allLevels[2] = new Level(200f, "FedResAndIsland", 2);
            allLevels[3] = new Level(200f, "islandBackground", 3);

            kelvinMode = false;

            _screenWidth = this.Window.ClientBounds.Right;
            _screenHeight = this.Window.ClientBounds.Bottom;

            gameHud = new HudBar(this.Window.ClientBounds.Right, this.Window.ClientBounds.Bottom);

            this.currentGameState = GameStates.mainMenu;

            this.creditsScreen = new Credits();
            this.levelSelectScreen = new LevelSelect();
            this.mainMenuScreen = new MainMenu();
            this.mainMenuScreen.Show();

            gameModeIcon = new XNACS1Rectangle(new Vector2(90f, 150f), 20f, 20f, "fatCat"); //"KelvinHead");

            base.InitializeWorld();

            XNACS1Base.PlayBackgroundAudio("PluckyDaisy", 1.0f);
        }
Beispiel #3
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        //string[] textureArray, string[] namesArray, int[] countArray)
        public void SetAvailableComponents(ref Level levelRef)
        {
            // reset go button.
            goStopButton.Texture = "goButton";
            goStopButton.Label = "GO";
            goStopButton.LabelColor = Color.White;

            // reset timer
            timer.Label = "00:00";
            ticksInLevel = 0;

            this.addMenu.SetAvailableComponents(ref levelRef); //textureArray, namesArray, countArray);
        }