Beispiel #1
0
        public Plane(Vector3D position, Vector3D direction, Vector3D normal, double length, double width, Bitmap texture, bool draw_outline = false, bool visible = true,
                     Color?vertex_colour = null,
                     Color?edge_colour   = null)
        {
            Position     = position;
            Length       = length;
            Width        = width;
            Draw_Outline = draw_outline;
            Visible      = visible;

            Vertex_Colour = vertex_colour ?? Color.Blue;
            Edge_Colour   = edge_colour ?? Color.Black;

            World_Origin = new Vertex(position.X, position.Y, position.Z, 1);
            Set_Shape_Direction_1(direction, normal);

            Model_Vertices = new Vertex[4]
            {
                new Vertex(0, 0, 0, Vertex_Colour), // 0
                new Vertex(1, 0, 0, Vertex_Colour), // 1
                new Vertex(1, 0, 1, Vertex_Colour), // 2
                new Vertex(0, 0, 1, Vertex_Colour)  // 3
            };

            Edges = new Edge[5]
            {
                new Edge(0, 1, Edge_Colour),        // 0
                new Edge(1, 2, Edge_Colour),        // 1
                new Edge(0, 2, Edge_Colour, false), // 2
                new Edge(2, 3, Edge_Colour),        // 3
                new Edge(0, 3, Edge_Colour)         //4
            };

            Faces = new Face[2]
            {
                new Face(0, 1, 2, 3, 2, 0, texture, draw_outline, visible), // 0
                new Face(0, 2, 3, 3, 0, 1, texture, draw_outline, visible)  // 1
            };

            Textures = new Bitmap[1]
            {
                texture // 0
            };

            Texture_Vertices = new Texture_Vertex[4]
            {
                /// WHY Z=1?
                new Texture_Vertex(0, 0, 1), // 0
                new Texture_Vertex(1, 0, 1), // 1
                new Texture_Vertex(0, 1, 1), // 2
                new Texture_Vertex(1, 1, 1)  // 3
            };

            Debug.WriteLine($"Plane created at ({position.X}, {position.Y}, {position.Z})");
        }
Beispiel #2
0
        public Cube(Vector3D position, double side_length, Bitmap texture, bool draw_outline = false, bool visible = true,
                    Color?vertex_colour = null,
                    Color?edge_colour   = null)
        {
            Position     = position;
            Side_Length  = side_length;
            Draw_Outline = draw_outline;
            Visible      = visible;

            Vertex_Colour = vertex_colour ?? Color.Blue;
            Edge_Colour   = edge_colour ?? Color.Black;

            World_Origin = new Vertex(position.X, position.Y, position.Z, 1);
            Set_Shape_Direction_1(Vector3D.Unit_X, Vector3D.Unit_Y);

            Model_Vertices = new Vertex[8]
            {
                new Vertex(0, 0, 0, Vertex_Colour), // 0
                new Vertex(1, 0, 0, Vertex_Colour), // 1
                new Vertex(1, 1, 0, Vertex_Colour), // 2
                new Vertex(0, 1, 0, Vertex_Colour), // 3
                new Vertex(0, 0, 1, Vertex_Colour), // 4
                new Vertex(1, 0, 1, Vertex_Colour), // 5
                new Vertex(1, 1, 1, Vertex_Colour), // 6
                new Vertex(0, 1, 1, Vertex_Colour)  // 7
            };

            Edges = new Edge[18]
            {
                new Edge(0, 1, Edge_Colour, false), // 0
                new Edge(1, 2, Edge_Colour, false), // 1
                new Edge(0, 2, Edge_Colour, false), // 2
                new Edge(2, 3, Edge_Colour, false), // 3
                new Edge(0, 3, Edge_Colour, false), // 4
                new Edge(1, 5, Edge_Colour, false), // 5
                new Edge(5, 6, Edge_Colour, false), // 6
                new Edge(1, 6, Edge_Colour, false), // 7
                new Edge(2, 6, Edge_Colour, false), // 8
                new Edge(4, 5, Edge_Colour, false), // 9
                new Edge(4, 7, Edge_Colour, false), // 10
                new Edge(5, 7, Edge_Colour, false), // 11
                new Edge(6, 7, Edge_Colour, false), // 12
                new Edge(0, 4, Edge_Colour, false), // 13
                new Edge(3, 4, Edge_Colour, false), // 14
                new Edge(3, 7, Edge_Colour, false), // 15
                new Edge(3, 6, Edge_Colour, false), // 16
                new Edge(1, 4, Edge_Colour, false)  // 17
            };

            Faces = new Face[12]
            {
                new Face(0, 1, 2, 3, 2, 0, texture, draw_outline, visible), // 0
                new Face(0, 2, 3, 3, 0, 1, texture, draw_outline, visible), // 1
                new Face(1, 6, 2, 3, 0, 1, texture, draw_outline, visible), // 2
                new Face(1, 5, 6, 3, 2, 0, texture, draw_outline, visible), // 3
                new Face(4, 7, 5, 2, 0, 3, texture, draw_outline, visible), // 4
                new Face(5, 7, 6, 3, 0, 1, texture, draw_outline, visible), // 5
                new Face(0, 3, 4, 2, 0, 3, texture, draw_outline, visible), // 6
                new Face(4, 3, 7, 3, 0, 1, texture, draw_outline, visible), // 7
                new Face(7, 3, 6, 2, 0, 3, texture, draw_outline, visible), // 8
                new Face(6, 3, 2, 3, 0, 1, texture, draw_outline, visible), // 9
                new Face(4, 5, 0, 0, 1, 2, texture, draw_outline, visible), // 10
                new Face(5, 1, 0, 1, 3, 2, texture, draw_outline, visible)  // 11
            };

            Textures = new Bitmap[1]
            {
                texture // 0
            };

            Texture_Vertices = new Texture_Vertex[4]
            {
                new Texture_Vertex(0, 0, 1), // 0
                new Texture_Vertex(1, 0, 1), // 1
                new Texture_Vertex(0, 1, 1), // 2
                new Texture_Vertex(1, 1, 1)  // 3
            };

            Debug.WriteLine($"Cube created at ({position.X}, {position.Y}, {position.Z})");
        }