Beispiel #1
0
        public JoystickAssingn()
        {
            LeftThumbstickX  = new JoystickPositionAssign(JoystickAxis.X, false);
            LeftThumbstickY  = new JoystickPositionAssign(JoystickAxis.Y, true);
            RightThumbstickX = new JoystickPositionAssign(JoystickAxis.U, false);
            RightThumbstickY = new JoystickPositionAssign(JoystickAxis.R, true);
            LeftTrigger      = new JoystickPositionAssign(JoystickAxis.Z, false);
            RightTrigger     = new JoystickPositionAssign(JoystickAxis.Z, true);

            buttonMap    = new Buttons[NumButtons];
            buttonMap[0] = Buttons.A;
            buttonMap[1] = Buttons.B;
            buttonMap[2] = Buttons.X;
            buttonMap[3] = Buttons.Y;
            buttonMap[4] = Buttons.LeftShoulder;
            buttonMap[5] = Buttons.RightShoulder;
            buttonMap[6] = Buttons.Back;
            buttonMap[7] = Buttons.Start;
            buttonMap[8] = Buttons.LeftStick;
            buttonMap[9] = Buttons.RightStick;
        }
        public JoystickAssingn()
        {
            LeftThumbstickX = new JoystickPositionAssign(JoystickAxis.X, false);
            LeftThumbstickY = new JoystickPositionAssign(JoystickAxis.Y, true);
            RightThumbstickX = new JoystickPositionAssign(JoystickAxis.U, false);
            RightThumbstickY = new JoystickPositionAssign(JoystickAxis.R, true);
            LeftTrigger = new JoystickPositionAssign(JoystickAxis.Z, false);
            RightTrigger = new JoystickPositionAssign(JoystickAxis.Z, true);

            buttonMap = new Buttons[NumButtons];
            buttonMap[0] = Buttons.A;
            buttonMap[1] = Buttons.B;
            buttonMap[2] = Buttons.X;
            buttonMap[3] = Buttons.Y;
            buttonMap[4] = Buttons.LeftShoulder;
            buttonMap[5] = Buttons.RightShoulder;
            buttonMap[6] = Buttons.Back;
            buttonMap[7] = Buttons.Start;
            buttonMap[8] = Buttons.LeftStick;
            buttonMap[9] = Buttons.RightStick;
        }